Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Technical Report Photometric Stereo and Oil Paintings: Techniques and Applications
G. McGunnigle, M. J. Chantler.
Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April, 2001. [BibTeX]

Proceedings Progressive 3D Reconstruction from Sketch Drawing
Beom-Soo Oh, Chang-Hun Kim.
9th Pacific Conference on Computer Graphics and Applications (PG'01), pp. 108--117, Tokyo, Japan, October 16-18, 2001. [BibTeX]

Proceedings Real-Time Hatching

Author(s): Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
Proceedings: SIGGRAPH 2001, 2001.
[BibTeX] Find this paper on Google

Abstract:
Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a system for real-time rendering of hatching strokes over arbitrary surfaces, in a variety of non-photorealistic styles. During an automatic preprocess, we construct a sequence of mip-mapped hatch images corresponding to different tones, collectively called a tonal art map. Strokes within the hatch images are scaled to attain appropriate stroke size and density at all resolutions, and are organized to maintain coherence across scales and tones. At runtime, hardware multitexturing blends the hatch images over the rendered faces to locally vary tone while maintaining both spatial and temporal coherence. In order to render strokes over arbitrary surfaces, we build a lapped texture parametrization where the overlapping patches align to a curvaturebased direction field. By exploiting modern texture-mapping hardware, our scheme convincingly renders hatching strokes in real-time on a variety of complex surfaces.


Misc Real-Time Stroke Textures
Bert Freudenberg.
Technical Sketch presented at SIGGRAPH 2001, 2001. [BibTeX]

Proceedings Realism, expressionism, and abstraction: applying art techniques to visualization
Theresa Marie Rhyne, David H. Laidlaw, Victoria Interrante, Christopher G. Healey, D.J. Duke.
Proceedings of the conference on Visualization '01, pp. 523--526, 2001. [BibTeX]

Proceedings Rendering Effective Route Maps: Improving Usability Through Generalization
Maneesh Agrawala, Chris Stolte.
Siggraph 2001, 2001. [BibTeX]

Article Rendering with Parallel Stripes
Gershon Elber.
IEEE Computer Graphics and Applications, Vol. 21, No. 3, pp. 44--52, May/June, 2001. [BibTeX]

Proceedings Shader Lamps: Animating Real Objects With Image-Based Illumination
Ramesh Raskar, Kok-Lim Low, Deepak Bandyopadhyay.
12th Eurographics Workshop on Rendering, 2001. [BibTeX]

Proceedings Simplicial Families of Drawings
Lucas Kovar, Michael Gleicher.
14th annual ACM symposium on User interface software and technology, pp. 163--172, 2001. [BibTeX]

Proceedings Simulating Decorative Mosaics
Alejo Hausner.
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 573--580, New York, NY, USA, ACM, 2001. [BibTeX]

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