Photometric Stereo and Oil Paintings: Techniques and Applications
G. McGunnigle, M. J. Chantler.
Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April,
2001. [BibTeX]
Progressive 3D Reconstruction from Sketch Drawing
Beom-Soo Oh, Chang-Hun Kim.
9th Pacific Conference on Computer Graphics and Applications (PG'01), pp. 108--117, Tokyo, Japan, October 16-18,
2001. [BibTeX]
Real-Time Hatching
Author(s): Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
Proceedings: SIGGRAPH 2001,
2001.
[BibTeX]
Abstract:
Drawing surfaces using hatching strokes simultaneously conveys
material, tone, and form. We present a system for real-time
rendering of hatching strokes over arbitrary surfaces, in a variety
of non-photorealistic styles. During an automatic preprocess, we
construct a sequence of mip-mapped hatch images corresponding to
different tones, collectively called a tonal art map. Strokes within
the hatch images are scaled to attain appropriate stroke size and
density at all resolutions, and are organized to maintain coherence
across scales and tones. At runtime, hardware multitexturing blends
the hatch images over the rendered faces to locally vary tone while
maintaining both spatial and temporal coherence. In order to
render strokes over arbitrary surfaces, we build a lapped texture
parametrization where the overlapping patches align to a
curvaturebased direction field. By exploiting modern texture-mapping
hardware, our scheme convincingly renders hatching strokes in
real-time on a variety of complex surfaces.
Real-Time Stroke Textures
Bert Freudenberg.
Technical Sketch presented at SIGGRAPH 2001,
2001. [BibTeX]
Realism, expressionism, and abstraction: applying art techniques to visualization
Theresa Marie Rhyne, David H. Laidlaw, Victoria Interrante, Christopher G. Healey, D.J. Duke.
Proceedings of the conference on Visualization '01, pp. 523--526,
2001. [BibTeX]
Rendering Effective Route Maps: Improving Usability Through Generalization
Maneesh Agrawala, Chris Stolte.
Siggraph 2001,
2001. [BibTeX]
Rendering with Parallel Stripes
Gershon Elber.
IEEE Computer Graphics and Applications, Vol. 21, No. 3, pp. 44--52, May/June,
2001. [BibTeX]
Shader Lamps: Animating Real Objects With Image-Based Illumination
Ramesh Raskar, Kok-Lim Low, Deepak Bandyopadhyay.
12th Eurographics Workshop on Rendering,
2001. [BibTeX]
Simplicial Families of Drawings
Lucas Kovar, Michael Gleicher.
14th annual ACM symposium on User interface software and technology, pp. 163--172,
2001. [BibTeX]
Simulating Decorative Mosaics
Alejo Hausner.
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 573--580, New York, NY, USA, ACM,
2001. [BibTeX]