Non-Photorealistic Computer Graphics Library

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Found 198 item(s) of type "Article".
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Article Depicting Dynamics Using Principles of Visual Art and Narrations
Marc Nienhaus, Jürgen Döllner.
IEEE Computer Graphics and Applications, Vol. 25, No. 3, pp. 40--51, May/June, 2005. [BibTeX]

Article Detail Control in Line Drawings of 3D Meshes
Kyuman Jeong, Alex Ni, Seungyong Lee, Lee Markosian.
The Visual Computer (Pacific Graphics 2005), Vol. 21, No. 8, pp. 698--706, 2005. [BibTeX]

Article Diffusion rendering of black ink paintings using new paper and ink models
Jintae Lee.
Computers & Graphics, Vol. 25, No. 2, pp. 295--308, April, 2001. [BibTeX]

Article Digital Cubism
Andrew Glassner.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 82--90, 2004. [BibTeX]

Article Digital Paint Systems: An Anecdotal and Historical Overview
Alvy Ray Smith.
IEEE Annals of the History of Computing, pp. 4-30, 2001. [BibTeX]

Article Directional Texture Transfer With Edge Enhancement
Hochang Lee, Sanghyun Seo, Kyunghyun Yoon.
Computers & Graphics, Vol. 35, No. 1, pp. 81--91, 2011. [BibTeX]

Article Drawing with the Hand in Free Space
Steven Schkolne, Michael Pruett, Peter Schröder.
Leonardo, August, 2002. [BibTeX]

Article Efficient Example-Based Painting and Synthesis of 2D Directional Texture
Bin Wang, Wenping Wang, Huaiping Yang, Jiaguang Sun.
IEEE Transactions on Visualization and Computer Graphics, Vol. 10, No. 3, pp. 266--277, 2004. [BibTeX]

Article Efficient lip-synch tool for 3D cartoon animation

Author(s): Shin-ichi Kawamoto, Tatsuo Yotsukura, Ken Anjyo, Satoshi Nakamura.
Article: Computer Animation and Virtual Worlds, Vol. 19, No. 3-4, pp. 247--257, 2009.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We propose a set of algorithms to efficiently make speech animation for 3D cartoon characters. Our prototype system is based on blendshapes, a linear interpolation technique, which is widely used in facial animation practice. In our system, a few base target shapes of the character, prerecorded voice, and its transcription are required as input. We describe a simple technique that amplifies the target shapes from few inputs using a generic database of viseme mouth shapes. We also introduce additional lip-synch editing parameters that allow designers to quickly tune the lip movements. Based on these, we implement our prototype system as a Maya plug-in. The demonstration movies created with this system illustrate well the practicality of our approach.

Article Electronic Kaleidoscopes for the Mind
Clifford A. Pickover, Larry Rudolph.
Computer Graphics Forum, Vol. 12, No. 1, pp. 41--46, 1993. [BibTeX]

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