Depicting Dynamics Using Principles of Visual Art and Narrations
Marc Nienhaus, Jürgen Döllner.
IEEE Computer Graphics and Applications, Vol. 25, No. 3, pp. 40--51, May/June,
2005. [BibTeX]
Detail Control in Line Drawings of 3D Meshes
Kyuman Jeong, Alex Ni, Seungyong Lee, Lee Markosian.
The Visual Computer (Pacific Graphics 2005), Vol. 21, No. 8, pp. 698--706,
2005. [BibTeX]
Diffusion rendering of black ink paintings using new paper and ink models
Jintae Lee.
Computers & Graphics, Vol. 25, No. 2, pp. 295--308, April,
2001. [BibTeX]
Digital Cubism
Andrew Glassner.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 82--90,
2004. [BibTeX]
Digital Paint Systems: An Anecdotal and Historical Overview
Alvy Ray Smith.
IEEE Annals of the History of Computing, pp. 4-30,
2001. [BibTeX]
Directional Texture Transfer With Edge Enhancement
Hochang Lee, Sanghyun Seo, Kyunghyun Yoon.
Computers & Graphics, Vol. 35, No. 1, pp. 81--91,
2011. [BibTeX]
Drawing with the Hand in Free Space
Steven Schkolne, Michael Pruett, Peter Schröder.
Leonardo, August,
2002. [BibTeX]
Efficient Example-Based Painting and Synthesis of 2D Directional Texture
Author(s): Bin Wang, Wenping Wang, Huaiping Yang, Jiaguang Sun.
Article: IEEE Transactions on Visualization and Computer Graphics, Vol. 10, No. 3, pp. 266--277,
2004.
[BibTeX]
Abstract:
We present a new method for converting a photo or image to a synthesized painting following the painting style of an example painting. Treating painting styles of brush strokes as sample textures, we reduce the problem of learning an example painting to a texture synthesis problem. The proposed method uses a hierarchical patch-based approach to the synthesis of directional textures. The key features of our method are: 1) Painting styles are represented as one or more blocks of sample textures selected by the user from the example painting; 2) image segmentation and brush stroke directions defined by the medial axis are used to better
represent and communicate shapes and objects present in the synthesized painting; 3) image masks and a hierarchy of texture
patches are used to efficiently synthesize high-quality directional textures. The synthesis process is further accelerated through texture
direction quantization and the use of Gaussian pyramids. Our method has the following advantages: First, the synthesized stroke
textures can follow a direction field determined by the shapes of regions to be painted. Second, the method is very efficient; the
generation time of a synthesized painting ranges from a few seconds to about one minute, rather than hours, as required by other
existing methods, on a commodity PC. Furthermore, the technique presented here provides a new and efficient solution to the problem
of synthesizing a 2D directional texture. We use a number of test examples to demonstrate the efficiency of the proposed method and
the high quality of results produced by the method.
Efficient lip-synch tool for 3D cartoon animation
Shin-ichi Kawamoto, Tatsuo Yotsukura, Ken Anjyo, Satoshi Nakamura.
Computer Animation and Virtual Worlds, Vol. 19, No. 3-4, pp. 247--257,
2009. [BibTeX]
Electronic Kaleidoscopes for the Mind
Clifford A. Pickover, Larry Rudolph.
Computer Graphics Forum, Vol. 12, No. 1, pp. 41--46,
1993. [BibTeX]