Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering
Erik Lum, Kwan-Liu Ma.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
Hatching by Example: a Statistical Approach
Pierre-Marc Jodoin, Emric Epstein, Martin Granger-Piche, Victor Ostromoukhov.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
HijackGL: Reconstructing from Streams for Stylized Rendering
Alex Mohr, Michael Gleicher.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
Implementing Non-photorealistic Rendering Enhancements with Real-Time Performance
Holger Winnemöller.
Computer Science Department, Rhodes University, February,
2002. [BibTeX]
Impressionist Rendering, a High Resolution Approach
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
International Workshop on 3D Digitization (3DD'02),
2002. [BibTeX]
Interactive Hairstyle Modeling Using a Sketching Interface
Xiaoyang Mao, Kouichi Kashio, Hiroyuki Kato, Atsumi Imamiya.
International Conference on Computational Science (ICCS'02), PartII, pp. 131--140, April,
2002. [BibTeX]
Jigsaw Image Mosaics
Junhwan Kim, Fabio Pellacini.
ACM SIGGRAPH 2002 Conference Proceedings,
2002. [BibTeX]
Lumo : Illumination for Cel Animation
Scott F. Johnston.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 45--52, Annecy, France,
2002. [BibTeX]
Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yuriko Takeshima, Issei Fujishiro.
Computer Graphics Forum (EG'02), Vol. 21, No. 3, pp. 259--268,
2002. [BibTeX]
Motion Capture Assisted Animation: Texturing and Synthesis
Author(s): Katherine Pullen, Christoph Bregler.
Article: ACM Transactions on Graphics (Proc. of SIGGRAPH 02), Vol. 21, No. 3, pp. 501--508,
2002.
[BibTeX]
Abstract:
We discuss a method for creating animations that allows the animator
to sketch an animation by setting a small number of keyframes
on a fraction of the possible degrees of freedom. Motion capture
data is then used to enhance the animation. Detail is added to degrees
of freedom that were keyframed, a process we call texturing.
Degrees of freedom that were not keyframed are synthesized. The
method takes advantage of the fact that joint motions of an articulated
figure are often correlated, so that given an incomplete data
set, the missing degrees of freedom can be predicted from those that
are present.