Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering
Erik Lum, Kwan-Liu Ma.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Hatching by Example: a Statistical Approach
Pierre-Marc Jodoin, Emric Epstein, Martin Granger-Piche, Victor Ostromoukhov.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings HijackGL: Reconstructing from Streams for Stylized Rendering
Alex Mohr, Michael Gleicher.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Master Thesis Implementing Non-photorealistic Rendering Enhancements with Real-Time Performance
Holger Winnemöller.
Computer Science Department, Rhodes University, February, 2002. [BibTeX]

Proceedings Impressionist Rendering, a High Resolution Approach
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
International Workshop on 3D Digitization (3DD'02), 2002. [BibTeX]

Proceedings Interactive Hairstyle Modeling Using a Sketching Interface
Xiaoyang Mao, Kouichi Kashio, Hiroyuki Kato, Atsumi Imamiya.
International Conference on Computational Science (ICCS'02), PartII, pp. 131--140, April, 2002. [BibTeX]

Proceedings Jigsaw Image Mosaics

Author(s): Junhwan Kim, Fabio Pellacini.
Proceedings: ACM SIGGRAPH 2002 Conference Proceedings, 2002.
[BibTeX] Find this paper on Google

Abstract:
This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsaw Image Mosaic is a solution to the following problem: given an arbitrarily-shaped container image and a set of arbitrarily-shaped image tiles, fill the container as compactly as possible with tiles of similar color to the container taken from the input set while optionally deforming them slightly to achieve a more visually-pleasing effect. We approach the problem by defining a mosaic as the tile configuration that minimizes a mosaicing energy function. We introduce a general energy-based framework for mosaicing problems that extends some of the existing algorithms such as Photomosaics and Simulated Decorative Mosaics. We also present a fast algorithm to solve the mosaicing problem at an acceptable computational cost. We demonstrate the use of our method by applying it to a wide range of container images and tiles.

Proceedings Lumo : Illumination for Cel Animation
Scott F. Johnston.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 45--52, Annecy, France, 2002. [BibTeX]

Article Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yuriko Takeshima, Issei Fujishiro.
Computer Graphics Forum (EG'02), Vol. 21, No. 3, pp. 259--268, 2002. [BibTeX]

Article Motion Capture Assisted Animation: Texturing and Synthesis
Katherine Pullen, Christoph Bregler.
ACM Transactions on Graphics (Proc. of SIGGRAPH 02), Vol. 21, No. 3, pp. 501--508, 2002. [BibTeX]

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