Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering
Erik Lum, Kwan-Liu Ma.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Hatching by Example: a Statistical Approach
Pierre-Marc Jodoin, Emric Epstein, Martin Granger-Piche, Victor Ostromoukhov.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings HijackGL: Reconstructing from Streams for Stylized Rendering
Alex Mohr, Michael Gleicher.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Master Thesis Implementing Non-photorealistic Rendering Enhancements with Real-Time Performance

Author(s): Holger Winnemöller.
Master Thesis: Computer Science Department, Rhodes University, February, 2002.
[BibTeX] Find this paper on Google

Abstract:
We describe quality and performance enhancements, which work in real-time, to all well-known Nonphotorealistic (NPR) rendering styles for use in an interactive context. These include Comic rendering, Sketch rendering, Hatching and Painterly rendering, but we also attempt and justify a widening of the established definition of what is considered NPR. In the individual Chapters, we identify typical stylistic elements of the different NPR styles. We list problems that need to be solved in order to implement the various renderers. Standard solutions available in the literature are introduced and in all cases extended and optimised. In particular, we extend the lighting model of the comic renderer to include a specular component and introduce multiple inter-related but independent geometric approximations which greatly improve rendering performance. We implement two completely different solutions to random perturbation sketching, solve temporal coherence issues for coal sketching and find an unexpected use for 3D textures to implement hatch-shading. Textured brushes of painterly rendering are extended by properties such as stroke-direction and texture, motion, paint capacity, opacity and emission, making them more flexible and versatile. Brushes are also provided with a minimal amount of intelligence, so that they can help in maximising screen coverage of brushes. We furthermore devise a completely new NPR style, which we call super-realistic and show how sample images can be tweened in real-time to produce an image-based six degree-of-freedom renderer performing at roughly 450 frames per second. Performance values for our other renderers all lie between 10 and over 400 frames per second on home- PC hardware, justifying our real-time claim. A large number of sample screen-shots, illustrations and animations demonstrate the visual fidelity of our rendered images. In essence, we successfully achieve our attempted goals of increasing the creative, expressive and communicative potential of individual NPR styles, increasing performance of most of them, adding original and interesting visual qualities, and exploring new techniques or existing ones in novel ways.

Proceedings Impressionist Rendering, a High Resolution Approach
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
International Workshop on 3D Digitization (3DD'02), 2002. [BibTeX]

Proceedings Interactive Hairstyle Modeling Using a Sketching Interface
Xiaoyang Mao, Kouichi Kashio, Hiroyuki Kato, Atsumi Imamiya.
International Conference on Computational Science (ICCS'02), PartII, pp. 131--140, April, 2002. [BibTeX]

Proceedings Jigsaw Image Mosaics
Junhwan Kim, Fabio Pellacini.
ACM SIGGRAPH 2002 Conference Proceedings, 2002. [BibTeX]

Proceedings Lumo : Illumination for Cel Animation
Scott F. Johnston.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 45--52, Annecy, France, 2002. [BibTeX]

Article Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yuriko Takeshima, Issei Fujishiro.
Computer Graphics Forum (EG'02), Vol. 21, No. 3, pp. 259--268, 2002. [BibTeX]

Article Motion Capture Assisted Animation: Texturing and Synthesis
Katherine Pullen, Christoph Bregler.
ACM Transactions on Graphics (Proc. of SIGGRAPH 02), Vol. 21, No. 3, pp. 501--508, 2002. [BibTeX]

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