Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 92 item(s) authored in "2002".
Pages [10]: Previous Page [1] [2] [3] [4] [5] [6] [7] [8] [9] Next Page

Proceedings Example-Based Caricature Generation with Exaggeration
Lin Liang, Hong Chen, Ying-Qing Xu, Heung-Yeung Shum.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 386, October 09 - 11, 2002. [BibTeX]

Proceedings Fast Paint Texture
Aaron Hertzmann.
Proc. of NPAR 02, 2002. [BibTeX]

Proceedings Fast Primitive Distribution for Illustration
Andrian Secord, Wolfgang Heidrich, Lisa M. Streit.
Thirteenth Eurographics Workshop on Rendering (2002), 2002. [BibTeX]

Proceedings Feature-guided painterly image rendering
Nan Li, Zhiyong Huang.
International Conference on Image Processing, Vol. 1, pp. 653--656, 2002. [BibTeX]

Proceedings Fine Tone Control in Hardware Hatching
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Article Flattening 3D objects using silhouettes
Domingo Martín, Jean-Daniel Fekete, J. C. Torres.
Computer Graphics Forum (EG'02), Vol. 21, No. 3, 2002. [BibTeX]

Proceedings Frame-Coherent Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
EUROGRAPHICS 2002, Short Presentations, 2002. [BibTeX]

Article Geometric Approximations Towards Free Specular Comic Shading

Author(s): Holger Winnemöller, Shaun Bangay.
Article: Computer Graphics Forum (EG'02), 2002.
[BibTeX] Find this paper on Google

Abstract:
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two optimising approximations, the perspective correction angle and the vertex face-orientation measure. Both of these optimisations are generally applicable, but, they are especially well suited for applications where a physically correct lighting simulation is not required. Using our optimisations we achieve performances comparable to the standard solution. As our approximations favour large models, we even outperform the standard approach for models consisting of 10,000 triangles or more, which we can render exceeding 40 frames per second, including the specular component.


Article Graphical Simulator for Chinese Ink-Wash Drawing
Wang Xiujin, Jizhou Sun, Jingshan Jiao.
Transaction of Tianjin University, January, 2002. [BibTeX]

Proceedings Hardware Accelarated Real Time Charcoal Rendering
Aditi Majumder, M. Gopi.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Visitors: 191271