Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Proceedings Fast Paint Texture

Author(s): Aaron Hertzmann.
Proceedings: Proc. of NPAR 02, 2002.
[BibTeX] Find this paper on Google

Abstract:
We present a technique for simulating the physical appearance of paint strokes under lighting. This technique is easyto- implement and very fast, yet produces realistic results. The system processes a painting composed of a list of brush strokes. A height map is assigned to each stroke, and a height field for the painting is produced by rendering the brush strokes textured with the height maps. The final painting is rendered by bump-mapping the painting’s colors with the height map. The entire process takes only a few seconds on current hardware.

Visitors: 190994