Fast Paint Texture
Author(s): Aaron Hertzmann.
Proceedings: Proc. of NPAR 02,
2002.
[BibTeX]
Abstract:
We present a technique for simulating the physical appearance
of paint strokes under lighting. This technique is easyto-
implement and very fast, yet produces realistic results.
The system processes a painting composed of a list of brush
strokes. A height map is assigned to each stroke, and a
height field for the painting is produced by rendering the
brush strokes textured with the height maps. The final painting
is rendered by bump-mapping the painting’s colors with
the height map. The entire process takes only a few seconds
on current hardware.