Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Chinese Ink Rendering for Trees Using Outline Drawing and Texture Strokes
Der-Lor Way, Yu-Ru Lin, Zen-Chung Shih.
International Workshop on Advanced Image Technology (IWAIT2002), Hualien, Taiwan, January 16-19, 2002. [BibTeX]

Proceedings Computer Aided Inbetweening
Alexander Kort.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

PhD Thesis Computer Graphics and Geometric Ornamental Design
Craig S. Kaplan.
University of Washington, 2002. [BibTeX]

Proceedings Conveying 3D Shape with Texture: Recent Advances and Experimental Findings
Victoria Interrante, Sunghee Kim, Haleh Hagh-Shenas.
Proc. SPIE, Human Vision and Electronic Imaging VII, Bernice E. Rogowitz, Thrasyvoulos N. Pappas, Vol. 4662, pp. 197--206, May, 2002. [BibTeX]

Proceedings Creating Non-Photorealistic Images the Designer’s Way
Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Curve Analogies
Aaron Hertzmann, Nuria Oliver, Brian Curless, Steven M. Seitz.
Proceedings of the 13th Eurographics workshop on Rendering, 2002. [BibTeX]

Misc Drawing Skeletons
Tom Brunet, Nina Amenta, Thore Karlsen.
2002. [BibTeX]

Article Drawing with the Hand in Free Space
Steven Schkolne, Michael Pruett, Peter Schröder.
Leonardo, August, 2002. [BibTeX]

Proceedings Evaluating Space Perception in NPR Immersive Environments

Author(s): Amy A. Gooch, Peter Willemsen.
Proceedings: 2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 105--110, Annecy, France, June 3-5, 2002.
[BibTeX] Find this paper on Google

Abstract:
Non-photorealistic rendering (NPR) methods allow us to emphasize or omit detail in order to communicate information more effectively. An important issue to consider is how can we evaluate and validate the communication adequacy of these techniques? In this paper we present a methodology for quantitatively evaluating spatial perception in a functional, NPR, stereo, immersive environment. The methods described in this paper borrow from both the art and perceptual psychology communities and will provide NPR researchers with a methodology for conducting user studies to perceptually validate new rendering approaches within immersive environments.

Proceedings Example-based Automatic Portraiture
Hong Chen, Lin Liang, Ying-Qing Xu, Heung-Yeung Shum, Nan-Ning Zheng.
The 5th Asian Conference on Computer Vision (ACCV2002), Melbourne, Australia, 23–25 January, 2002. [BibTeX]

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