Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Chinese Ink Rendering for Trees Using Outline Drawing and Texture Strokes
Der-Lor Way, Yu-Ru Lin, Zen-Chung Shih.
International Workshop on Advanced Image Technology (IWAIT2002), Hualien, Taiwan, January 16-19, 2002. [BibTeX]

Proceedings Computer Aided Inbetweening
Alexander Kort.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

PhD Thesis Computer Graphics and Geometric Ornamental Design
Craig S. Kaplan.
University of Washington, 2002. [BibTeX]

Proceedings Conveying 3D Shape with Texture: Recent Advances and Experimental Findings
Victoria Interrante, Sunghee Kim, Haleh Hagh-Shenas.
Proc. SPIE, Human Vision and Electronic Imaging VII, Bernice E. Rogowitz, Thrasyvoulos N. Pappas, Vol. 4662, pp. 197--206, May, 2002. [BibTeX]

Proceedings Creating Non-Photorealistic Images the Designer’s Way
Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Curve Analogies
Aaron Hertzmann, Nuria Oliver, Brian Curless, Steven M. Seitz.
Proceedings of the 13th Eurographics workshop on Rendering, 2002. [BibTeX]

Misc Drawing Skeletons

Author(s): Tom Brunet, Nina Amenta, Thore Karlsen.
Misc: 2002.
[BibTeX] Find this paper on Google

Abstract:
We often want to visualize the relationship between an internal structure, which we call a ‘skeleton’, inside of some threedimensional object, whose boundary we call a ‘shell’. One important example, illustrated above, is the relationship of a hypothetical molecular structure to an electron density iso-surface. Since, by nature, the skeleton is inside the shell, the shell needs to be at least partially transparent. In this paper, we explore several rendering techniques, including some non-photorealistic, to visualize the skeleton and shell. We are particularly interested in techniques which work well with stereo, because stereo is used almost universally in molecular visualization. Rather than using a realistic physical lighting model of a surface, we strive for clarity and good depth perception. The techniques we use include silhouette edges, texture mapped contour lines, cartoon shading, and selective opacity. The result is a new ‘stereo cartoon’ non-photorealistic rendering style. We examine the performance and quality tradeoffs involved with these techniques on typical graphics hardware.

Article Drawing with the Hand in Free Space
Steven Schkolne, Michael Pruett, Peter Schröder.
Leonardo, August, 2002. [BibTeX]

Proceedings Evaluating Space Perception in NPR Immersive Environments
Amy A. Gooch, Peter Willemsen.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 105--110, Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Example-based Automatic Portraiture
Hong Chen, Lin Liang, Ying-Qing Xu, Heung-Yeung Shum, Nan-Ning Zheng.
The 5th Asian Conference on Computer Vision (ACCV2002), Melbourne, Australia, 23–25 January, 2002. [BibTeX]

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