Non-Photorealistic Computer Graphics Library

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Found 40 item(s) of type "PhD Thesis".
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PhD Thesis Interactive Topological Drawing
Robert Glenn Scharein.
Department of Computer Science, University of British Columbia, March, 1998. [BibTeX]

PhD Thesis Making Digital Painting Organic

Author(s): Nelson Siu-Hang Chu.
PhD Thesis: Hong Kong University of Science and Technology, August, 2007.
[BibTeX] Find this paper on Google

Abstract:
In this thesis I present physically-based techniques for building real-time digital painting tools. In particular, I focus on two components that are most needed in existing paint systems: 3D brush modeling and water-based paint simulation. A 3D deformable brush model is crucial in generating organic brush strokes. When paired with a proper input device, such a brush model also allows true-to-life control of stroke creation because users can see how the brush deforms in response to their manipulation while painting. Existing paint programs do simulate various paint media including charcoal, oil, and watercolor. However, water-based media like Eastern ink and Western watercolor are the most unsatisfactory due to their inability to produce natural-looking marks, especially those with flow effects. In the second part of my thesis, I present a technique based on a relatively new computational fluid dynamics method called Lattice Boltzmann to simulate water-based paint media. Many of the existing real-world artistic effects as well as novel ones are achievable with this approach.

PhD Thesis Methods for two dimensional stroke based painterly rendering. Effects and applications
Levente Kovács.
University of Pannonia, Veszprém, Hungary, 2006. [BibTeX]

PhD Thesis Non-photorealistic Rendering: A Critical Examination and Proposed System
Simon Schofield.
School of Art and Design, Middlesex University, United Kingdom, May, 1994. [BibTeX]

PhD Thesis Perceptually-motivated Non-Photorealistic Graphics
Holger Winnemöller.
Northwestern University, Evanston, Illinois, U.S.A., 2006. [BibTeX]

PhD Thesis Physically-Based Modeling Techniques for Interactive Digital Painting
William Baxter.
University of North Carolina, Department of Computer Science, 2004. [BibTeX]

PhD Thesis Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June, 2005. [BibTeX]

PhD Thesis Real-Time Stroke-Based Halftoning
Bert Freudenberg.
Otto-von-Guericke-Universität, Magdeburg, 2003. [BibTeX]

PhD Thesis Representation and acquisition models for expressive rendering
Pascal Barla.
Institut National Polytechnique de Grenoble, 2006. [BibTeX]

PhD Thesis Seeing Structure: Using Knowledge to Reconstruct and Illustrate Anatomy
Kevin P. Hinshaw.
University of Washington, 2000. [BibTeX]

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