Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 117 item(s) authored in "2005".
Pages [12]: Previous Page [7] [8] [9] [10] [11] [12] Next Page

Proceedings Sketchy hairstyles
Xiaoyang Mao, Shiho Isobe, Ken Anjyo, Atsumi Imamiya.
Computer Graphics International 2005 (CGI'05), pp. 142--147, 22-24 June, 2005. [BibTeX]

Proceedings Stereoscopic Painting with Varying Levels of Detail
Efstathios Stavrakis, Margrit Gelautz.
Proceedings of SPIE - Stereoscopic Displays and Virtual Reality Systems XII, Andrew J. Woods, Mark T. Bolas, John O. Merritt, Ian E. McDowall, Vol. 5664, pp. 450--459, San Jose, California, USA, March, 2005. [BibTeX]
[PDF] [741.71KB]

Proceedings Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen.
Proceedings of Eurographics Symposium on Rendering (EGSR'05), pp. 193--200, Konstanz, Germany, June 29 - July 1, 2005. [BibTeX]

Article Stroke Surfaces: Temporally Coherent Artistic Animations from Video
John P. Collomosse, D. Rowntree, Peter M. Hall.
IEEE Transactions on Visualization and Computer Graphics, Vol. 11, No. 5, pp. 540--549, September/October, 2005. [BibTeX]

Proceedings Stylized Augmented Reality for Improved Immersion
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
IEEE Virtual Reality, pp. 195--202, Bonn, Mar 12-16th, 2005. [BibTeX]

Proceedings Stylized Glass Paintings for Non-Photorealistic Rendered scenes
Priti Sehgal, P. S. Grover.
9th International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05), pp. 537--542, 2005. [BibTeX]

PhD Thesis The Art of Seeing: Visual Perception in Design and Evaluation of Non-Photorealistic Rendering

Author(s): Anthony Santella.
PhD Thesis: Rutgers University, New Brunswick, NJ, USA, May, 2005.
[BibTeX] Find this paper on Google

Abstract:
Visual displays such as art and illustration benefit from concise presentation of information. We present several approaches for simplifying photographs to create such concise, artistically abstracted images. The difficulty of abstraction lies in selecting what is important. These approaches apply models of human vision, models of image structure, and new methods of interaction to select important content. Important locations are identified from eye movement recordings. Using a perceptual model, features are then preserved where the viewer looked, and removed elsewhere. Several visual styles using this method are presented. The perceptual motivation for these techniques makes predictions about how they should effect viewers. In this context, we validate our approach using experiments that measure eye movements over these images. Results also provide some interesting insights into artistic abstraction and human visual perception.

Article Three-dimensional shape rendering from multiple images
Alberto Bartesaghi, Guillermo Sapiro, Tom Malzbender, Dan Gelb.
Graphical Models, Vol. 67, No. 4, pp. 332--346, July, 2005. [BibTeX]

Proceedings TSP Art
Craig S. Kaplan, Robert Bosch.
Bridges 2005: Mathematical Connections in Art, Music and Science, 2005. [BibTeX]

Proceedings Uniting cartoon textures with computer assisted animation
William Van Haevre, Fabian Di Fiore, Frank Van Reeth.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 245--253, Dunedin, New Zealand, 2005. [BibTeX]

Visitors: 191817