Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Proceedings Sketchy hairstyles
Xiaoyang Mao, Shiho Isobe, Ken Anjyo, Atsumi Imamiya.
Computer Graphics International 2005 (CGI'05), pp. 142--147, 22-24 June, 2005. [BibTeX]

Proceedings Stereoscopic Painting with Varying Levels of Detail
Efstathios Stavrakis, Margrit Gelautz.
Proceedings of SPIE - Stereoscopic Displays and Virtual Reality Systems XII, Andrew J. Woods, Mark T. Bolas, John O. Merritt, Ian E. McDowall, Vol. 5664, pp. 450--459, San Jose, California, USA, March, 2005. [BibTeX]
[PDF] [741.71KB]

Proceedings Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen.
Proceedings of Eurographics Symposium on Rendering (EGSR'05), pp. 193--200, Konstanz, Germany, June 29 - July 1, 2005. [BibTeX]

Article Stroke Surfaces: Temporally Coherent Artistic Animations from Video
John P. Collomosse, D. Rowntree, Peter M. Hall.
IEEE Transactions on Visualization and Computer Graphics, Vol. 11, No. 5, pp. 540--549, September/October, 2005. [BibTeX]

Proceedings Stylized Augmented Reality for Improved Immersion

Author(s): Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings: IEEE Virtual Reality, pp. 195--202, Bonn, Mar 12-16th, 2005.
[BibTeX] Find this paper on Google

Abstract:
The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating the images of virtual scene elements. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. The use of simple lighting and shading methods, as well as the lack of knowledge about actual lighting conditions in the real surroundings, cause virtual objects to appear artificial. In this paper, we propose an entirely novel approach for generating augmented reality images in video see-through systems. Our method is based on the idea of applying stylization techniques for reducing the visual realism of both the camera image and the virtual graphical objects. A special painterly image filter is applied to the camera video stream. The virtual scene elements are generated using a non-photorealistic rendering method. Since both the camera image and the virtual objects are stylized in a corresponding “cartoon-like” or “sketch-like” way, they appear very similar. As a result, the graphical objects seem to be an actual part of the real surroundings. We describe both the new painterly filter for the camera image and the non-photorealistic rendering method for virtual scene elements, which has been adapted for this purpose. Both are fast enough for generating augmented reality images in real-time and are highly customizable. The results obtained using our method are very promising and show that it improves immersion in augmented reality.


Proceedings Stylized Glass Paintings for Non-Photorealistic Rendered scenes
Priti Sehgal, P. S. Grover.
9th International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05), pp. 537--542, 2005. [BibTeX]

PhD Thesis The Art of Seeing: Visual Perception in Design and Evaluation of Non-Photorealistic Rendering
Anthony Santella.
Rutgers University, New Brunswick, NJ, USA, May, 2005. [BibTeX]

Article Three-dimensional shape rendering from multiple images
Alberto Bartesaghi, Guillermo Sapiro, Tom Malzbender, Dan Gelb.
Graphical Models, Vol. 67, No. 4, pp. 332--346, July, 2005. [BibTeX]

Proceedings TSP Art
Craig S. Kaplan, Robert Bosch.
Bridges 2005: Mathematical Connections in Art, Music and Science, 2005. [BibTeX]

Proceedings Uniting cartoon textures with computer assisted animation
William Van Haevre, Fabian Di Fiore, Frank Van Reeth.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 245--253, Dunedin, New Zealand, 2005. [BibTeX]

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