Sketchy hairstyles
Xiaoyang Mao, Shiho Isobe, Ken Anjyo, Atsumi Imamiya.
Computer Graphics International 2005 (CGI'05), pp. 142--147, 22-24 June,
2005. [BibTeX]
Stereoscopic Painting with Varying Levels of Detail
Efstathios Stavrakis, Margrit Gelautz.
Proceedings of SPIE - Stereoscopic Displays and Virtual Reality Systems XII, Andrew J. Woods, Mark T. Bolas, John O. Merritt, Ian E. McDowall, Vol. 5664, pp. 450--459, San Jose, California, USA, March,
2005. [BibTeX]
[PDF] [741.71KB]
Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru Yuan, Minh X. Nguyen, Nan Zhang, Baoquan Chen.
Proceedings of Eurographics Symposium on Rendering (EGSR'05), pp. 193--200, Konstanz, Germany, June 29 - July 1,
2005. [BibTeX]
Stroke Surfaces: Temporally Coherent Artistic Animations from Video
John P. Collomosse, D. Rowntree, Peter M. Hall.
IEEE Transactions on Visualization and Computer Graphics, Vol. 11, No. 5, pp. 540--549, September/October,
2005. [BibTeX]
Stylized Augmented Reality for Improved Immersion
Author(s): Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings: IEEE Virtual Reality, pp. 195--202, Bonn, Mar 12-16th,
2005.
[BibTeX]
Abstract:
The ultimate goal of augmented reality is to provide the user with
a view of the surroundings enriched by virtual objects. Practically
all augmented reality systems rely on standard real-time rendering
methods for generating the images of virtual scene elements. Although
such conventional computer graphics algorithms are fast,
they often fail to produce sufficiently realistic renderings. The use
of simple lighting and shading methods, as well as the lack of
knowledge about actual lighting conditions in the real surroundings,
cause virtual objects to appear artificial.
In this paper, we propose an entirely novel approach for generating
augmented reality images in video see-through systems. Our
method is based on the idea of applying stylization techniques for
reducing the visual realism of both the camera image and the virtual
graphical objects. A special painterly image filter is applied to
the camera video stream. The virtual scene elements are generated
using a non-photorealistic rendering method. Since both the camera
image and the virtual objects are stylized in a corresponding
“cartoon-like” or “sketch-like” way, they appear very similar. As
a result, the graphical objects seem to be an actual part of the real
surroundings.
We describe both the new painterly filter for the camera image
and the non-photorealistic rendering method for virtual scene elements,
which has been adapted for this purpose. Both are fast
enough for generating augmented reality images in real-time and are highly customizable. The results obtained using our method are
very promising and show that it improves immersion in augmented
reality.
Stylized Glass Paintings for Non-Photorealistic Rendered scenes
Priti Sehgal, P. S. Grover.
9th International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05), pp. 537--542,
2005. [BibTeX]
The Art of Seeing: Visual Perception in Design and Evaluation of Non-Photorealistic Rendering
Anthony Santella.
Rutgers University, New Brunswick, NJ, USA, May,
2005. [BibTeX]
Three-dimensional shape rendering from multiple images
Alberto Bartesaghi, Guillermo Sapiro, Tom Malzbender, Dan Gelb.
Graphical Models, Vol. 67, No. 4, pp. 332--346, July,
2005. [BibTeX]
TSP Art
Craig S. Kaplan, Robert Bosch.
Bridges 2005: Mathematical Connections in Art, Music and Science,
2005. [BibTeX]
Uniting cartoon textures with computer assisted animation
William Van Haevre, Fabian Di Fiore, Frank Van Reeth.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 245--253, Dunedin, New Zealand,
2005. [BibTeX]