Non-Photorealistic Computer Graphics Library

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Found 36 item(s) authored by "Thomas Strothotte" .
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Technical Report Expressive Distortion of Strokes and 3D Meshes
Petra Neumann, Tobias Isenberg, M. Sheelagh T. Carpendale, Thomas Strothotte.
Department of Computer Science, University of Calgary, No. Technical Report 2005-776-07, Canada, March, 2005. [BibTeX]

Article Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51, 2000. [BibTeX]

Proceedings Frame-Coherent Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
EUROGRAPHICS 2002, Short Presentations, 2002. [BibTeX]

In Book Game Programming Gems 4
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Andrew Kirmse, Real-Time Halftoning: Fast and Simple Stylized Shading, pp. 443--440, Charles River Media, 2004. [BibTeX]

Proceedings Graph-Based Point Relaxation for 3D Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
Fifth Mexican International Conference in Computer Science (ENC'04), pp. 141--150, September, 2004. [BibTeX]

Article High Quality Hatching
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Computer Graphics Forum (EG'04), Vol. 23, No. 3, pp. 421--430, September, 2004. [BibTeX]

Article How to Render Frames and Influence People
Thomas Strothotte, Bernhard Preim, Andreas Raab, Jutta Schumann, David R. Forsey.
Computer Graphics Forum, Vol. 13, No. 3, pp. 455--466, 1994. [BibTeX]

Proceedings Illustration Watermarks for Vector Graphics

Author(s): Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte.
Proceedings: 11th Pacific Conference on Computer Graphics and Applications (PG'03), Jon Rokne, Reinhard Klein, and Wenping Wang, pp. 73--82, Los Alamitos, CA, 2003.
[BibTeX] [DOI] Find this paper on Google

Abstract:
Digital watermarking is a technique for embedding information into data, such as images, 3D models, or audio files, such that some properties (i. e., security, imperceptibility, robustness) are maintained. While most of the existing watermarking techniques focus on encoding copyright information where security is one of the most important properties, we have developed algorithms for embedding Illustration Watermarks, i. e., content-related annotations for the image. Robustness against common media transformations, high capacity, and blind detection are our aspired properties while security and the usage of secure keys are less important. The medium that we are using for embedding data are 2D vector graphics. We introduce algorithms that change line attributes, introduce new vertices in certain patterns, and replace existing stroke segments by new lines in a stylistic way. Based on the modification they introduce, we categorize our techniques into whether they change the appearance of the image or not and whether the changes are perceivable by the naked eye or not. We demonstrate our techniques with silhouette lines obtained from 3D models. Such line drawings are a very common style utilized in many illustrations, in particular in the medical and technical domain.


Article Label Layout for Interactive 3D Illustrations
Kamran Ali, Knut Hartmann, Thomas Strothotte.
WSCG (Journal Papers), Vol. 13, No. 1-3, pp. 1--8, 2005. [BibTeX]

Book Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15, 2002. [BibTeX]

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