Non-Photorealistic Computer Graphics Library

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Found 36 item(s) authored by "Thomas Strothotte" .
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Technical Report Expressive Distortion of Strokes and 3D Meshes
Petra Neumann, Tobias Isenberg, M. Sheelagh T. Carpendale, Thomas Strothotte.
Department of Computer Science, University of Calgary, No. Technical Report 2005-776-07, Canada, March, 2005. [BibTeX]

Article Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51, 2000. [BibTeX]

Proceedings Frame-Coherent Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
EUROGRAPHICS 2002, Short Presentations, 2002. [BibTeX]

In Book Game Programming Gems 4
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Andrew Kirmse, Real-Time Halftoning: Fast and Simple Stylized Shading, pp. 443--440, Charles River Media, 2004. [BibTeX]

Proceedings Graph-Based Point Relaxation for 3D Stippling

Author(s): Oscar E. Meruvia Pastor, Thomas Strothotte.
Proceedings: Fifth Mexican International Conference in Computer Science (ENC'04), pp. 141--150, September, 2004.
[BibTeX] Find this paper on Google

Abstract:
Point hierarchies are suitable for creating framecoherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. In this paper, we present a new approach to produce regular point distributions on the surface of a polygonal mesh. We propose a graph-based token distribution approach, where a graph that extends over the surface of the polygonal model is used as the playing field for the distribution of points. This graph-based approach eliminates the need of using geometrical operations to distribute points over the surface of a polygonal mesh. The graph exists at several levels of detail that are easily created using iterative patch fusion, and which are used to create a point hierarchy. In addition, we show how 3D stippling is used to render transparent surfaces and illustrate complex animations.

Article High Quality Hatching
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Computer Graphics Forum (EG'04), Vol. 23, No. 3, pp. 421--430, September, 2004. [BibTeX]

Article How to Render Frames and Influence People
Thomas Strothotte, Bernhard Preim, Andreas Raab, Jutta Schumann, David R. Forsey.
Computer Graphics Forum, Vol. 13, No. 3, pp. 455--466, 1994. [BibTeX]

Proceedings Illustration Watermarks for Vector Graphics
Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), Jon Rokne, Reinhard Klein, and Wenping Wang, pp. 73--82, Los Alamitos, CA, 2003. [BibTeX]

Article Label Layout for Interactive 3D Illustrations
Kamran Ali, Knut Hartmann, Thomas Strothotte.
WSCG (Journal Papers), Vol. 13, No. 1-3, pp. 1--8, 2005. [BibTeX]

Book Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15, 2002. [BibTeX]

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