Non-Photorealistic Computer Graphics Library

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Found 36 item(s) authored by "Thomas Strothotte" .
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Technical Report Expressive Distortion of Strokes and 3D Meshes
Petra Neumann, Tobias Isenberg, M. Sheelagh T. Carpendale, Thomas Strothotte.
Department of Computer Science, University of Calgary, No. Technical Report 2005-776-07, Canada, March, 2005. [BibTeX]

Article Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51, 2000. [BibTeX]

Proceedings Frame-Coherent Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
EUROGRAPHICS 2002, Short Presentations, 2002. [BibTeX]

In Book Game Programming Gems 4
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Andrew Kirmse, Real-Time Halftoning: Fast and Simple Stylized Shading, pp. 443--440, Charles River Media, 2004. [BibTeX]

Proceedings Graph-Based Point Relaxation for 3D Stippling
Oscar E. Meruvia Pastor, Thomas Strothotte.
Fifth Mexican International Conference in Computer Science (ENC'04), pp. 141--150, September, 2004. [BibTeX]

Article High Quality Hatching
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Computer Graphics Forum (EG'04), Vol. 23, No. 3, pp. 421--430, September, 2004. [BibTeX]

Article How to Render Frames and Influence People

Author(s): Thomas Strothotte, Bernhard Preim, Andreas Raab, Jutta Schumann, David R. Forsey.
Article: Computer Graphics Forum, Vol. 13, No. 3, pp. 455--466, 1994.
[BibTeX] Find this paper on Google

Abstract:
Rendering systems generally treat the production of images as an objective process governed by the laws of physics. However, perception and understanding on the part of viewers are subjective processes influenced by a variety of factors. For example, in the presentation of architectural drawings, the apparent precision with which the drawings are made will affect whether the viewer considers the design as part of a preliminary design or as part of a final polished project, and to some extent the level of confidence the viewer has in the encoded information. In this paper we develop techniques for rendering images in a way that differs from the usual photorealistic or wire-frame output of renderers. In particular, our techniques allow a user to adjust the rendering of a scene to produce images using primitives with variable degrees of precision, from approximations that resemble vague five-minute-sketches to more mature but still hand-drawn images. We provide a theoretical framework for analysing the information flow from the computer to the user via such images. Finally, we describe the design and implementation of a prototypical renderer and show examples of its output.

Proceedings Illustration Watermarks for Vector Graphics
Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), Jon Rokne, Reinhard Klein, and Wenping Wang, pp. 73--82, Los Alamitos, CA, 2003. [BibTeX]

Article Label Layout for Interactive 3D Illustrations
Kamran Ali, Knut Hartmann, Thomas Strothotte.
WSCG (Journal Papers), Vol. 13, No. 1-3, pp. 1--8, 2005. [BibTeX]

Book Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15, 2002. [BibTeX]

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