Non-Photorealistic Computer Graphics Library

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Found 17 item(s) authored by "Adam Finkelstein" .
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Proceedings Stylized Video Cubes
Allison W. Klein, Peter-Pike J. Sloan, Adam Finkelstein, Michael F. Cohen.
ACM SIGGRAPH Symposium on Computer Animation, pp. 15--22, July, 2002. [BibTeX]

Article Suggestive Contours for Conveying Shape
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 848--855, July, 2003. [BibTeX]

Proceedings Texture Mapping for Cel Animation
Wagner T. Correa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein.
Proceedings of SIGGRAPH 98, pp. 435--446, July, 1998. [BibTeX]

Proceedings Video Mosaics
Allison W. Klein, Tyler Grant, Adam Finkelstein, Michael F. Cohen.
NPAR 2002: Second International Symposium on Non Photorealistic Rendering, pp. 21--28, June, 2002. [BibTeX]

Article Where Do People Draw Lines?
Forrester Cole, Aleksey Golovinskiy, Alex Limpaecher, Heather Stoddart Barros, Adam Finkelstein, Thomas A. Funkhouser, Szymon Rusinkiewicz.
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2008), Vol. 27, No. 3, pp. 88:1--11, August, 2008. [BibTeX]

Proceedings Where Do People Draw Lines?
Forrester Cole, Aleksey Golovinskiy, Alex Limpaecher, Heather Stoddart Barros, Adam Finkelstein, Thomas A. Funkhouser, Szymon Rusinkiewicz.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH), pp. 88:1--11, 2008. [BibTeX]

Article WYSIWYG NPR: Drawing Strokes Directly on 3D Models

Author(s): Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Philip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein.
Article: ACM Transactions on Graphics, Vol. 21, No. 3, pp. 755--762, July, 2002.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist chooses a "brush" style, then draws strokes over the model from one or more viewpoints. When the system renders the scene from any new viewpoint, it adapts the number and placement of the strokes appropriately to maintain the original look.


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