Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 62 item(s) authored in "2006".
Pages [7]: Previous Page [1] [2] [3] [4] [5] [6] [7] Next Page

Proceedings Color Sketch Generation
Fang Wen, Qing Luan, Lin Liang, Ying-Qing Xu, Heung-Yeung Shum.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 47--54, New York, NY, USA, ACM Press, 2006. [BibTeX]

Proceedings Comics-Like Motion Depiction from Stereo
Danijela Markovic, Margrit Gelautz.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 155--160, 2006. [BibTeX]

Article Computer Graphics Advances the Art of Anime
Jan Krikke.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 14--19, May/June, 2006. [BibTeX]

Proceedings Empathic Painting: Interactive stylization through observed emotional state

Author(s): Maria Shugrina, Margrit Betke, John P. Collomosse.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 87--96, New York, NY, USA, June, ACM Press, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present the "empathic painting" -- an interactive painterly rendering whose appearance adapts in real time to reflect the perceived emotional state of the viewer. The empathic painting is an experiment into the feasibility of using high level control parameters (namely, emotional state) to replace the plethora of low-level constraints users must typically set to affect the output of artistic rendering algorithms. We describe a suite of Computer Vision algorithms capable of recognising users' facial expressions through the detection of facial action units derived from the FACS scheme. Action units are mapped to vectors within a continuous 2D space representing emotional state, from which we in turn derive a continuous mapping to the style parameters of a simple but fast segmentation-based painterly rendering algorithm. The result is a digital canvas capable of smoothly varying its painterly style at approximately 4 frames per second, providing a novel user interactive experience using only commodity hardware.

Proceedings Enhancing Slice-based Visualizations of Medical Volume Data
Christian Tietjen, Björn Meyer, Stefan Schlechtweg, Bernhard Preim, Ilka Hertel, Gero Strauß.
IEEE/Eurographics Symposium on Visualization (EUROVIS'06), pp. 123-130, IEEE, 2006. [BibTeX]

Article Exaggerated Shading for Depicting Shape and Detail
Szymon Rusinkiewicz, Michael Burns, Doug DeCarlo.
ACM Transactions on Graphics (Proc. SIGGRAPH'06), Vol. 25, No. 3, pp. 1199--1205, July, 2006. [BibTeX]

Article Example based painting generation
Yan-wen Guo, Jin-hui Yu, Xiao-dong Xu, Jin Wang, Qun-sheng Peng.
Journal of Zhejiang University - Science A, Vol. 7, No. 7, pp. 1152--1159, July, 2006. [BibTeX]

Proceedings Expressive and Dynamic Deformation of Animated Computer-Generated Characters
Paul Noble, Wen Tang.
Theory and Practice of Computer Graphics 2006, pp. 211--217, 2006. [BibTeX]

PhD Thesis Fast Techniques for Non Photorealistic Rendering
G. Di Blasi.
University of Catania, Italy, 2006. [BibTeX]

Proceedings Felt-Based Rendering
Peter O'Donovan, David Mould.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 55--62, New York, NY, USA, ACM Press, 2006. [BibTeX]

Visitors: 152716