A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation
Fabian Di Fiore.
School of Information Technology, Transnational University of Limburg, June,
2004. [BibTeX]
A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27,
2002. [BibTeX]
Automatic Inbetweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques
Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth.
The Fourteenth Conference on Computer Animation (CA2001), pp. 192--200,
2001. [BibTeX]
Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001. [BibTeX]
Highly stylised animation
Author(s): Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Article: The Visual Computer, Vol. 24, No. 2, pp. 105--123,
2007.
[BibTeX] [DOI]
Abstract:
In this paper we argue for our NPAR system as an effective 2D alternative
to most of NPR research which is focused on frame coherent stylised rendering
of 3D models. Our approach gives a highly stylised look to images without the
support of 3D models, and yet they still behave as though animated by drawing,
which they are.
First, a stylised brush tool is used to freely draw extreme poses of characters.
Each character is built up of 2D drawn brush strokes which are manually grouped
into layers. Each layer is assigned its place in a drawing hierarchy called a Hierarchical
Display Model (HDM). Next, multiple HDMs are created for the same
character, each corresponding to a specific view. A collection of HDMs essentially
reintroduces some correspondence information to the 2D drawings needed for inbetweening
and, in effect, eliminates the need for a true 3D model.
Once the models are composed the animator starts by defining keyframes from
extreme poses in time. Next, brush stroke trajectories defined by the keyframe
HDMs are in-betweened automatically across intermediate frames. Finally, each
HDM of each generated in-between frame is traversed and all elements are drawn
one on another from back to front.
Our techniques support highly rendered styles which are particularly difficult
to animate by traditional means including the 'airbrushed', scraperboard, watercolour,
Gouache, 'ink-wash', pastel, and the 'crayon' styles. In addition, we describe
the data path to be followed to create highly stylised animations by incorporating
real footage.
We believe our system offers a new fresh perspective on computer aided animation
production and associated tools.
Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53,
2006. [BibTeX]
Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia,
2003. [BibTeX]
Multi-level Performance-driven Stylised Facial Animation
Fabian Di Fiore, Frank Van Reeth.
Proceedings of Computer Animation and Social Agents (CASA'05), pp. 73--78, Hong Kong, China, October 17-19,
2005. [BibTeX]
Rendering Artistic and Believable Trees for Cartoon Animation
Fabian Di Fiore, William Van Haevre, Frank Van Reeth.
Computer Graphics International (CGI'03), pp. 144, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
Sketching with a Low-latency Electronic Ink Drawing Tablet
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 51--60, Dunedin, New Zealand,
2005. [BibTeX]