A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation
Author(s): Fabian Di Fiore.
PhD Thesis: School of Information Technology, Transnational University of Limburg, June,
2004.
[BibTeX]
Abstract:
Traditionally, 2D animation production has been a labour-intensive artisan
process of building up sequences of drawn images by hand which, when shown
one after the other at a fixed rate, resemble a movement. Most work and
hence time is spent on drawing, inking and colouring the individual animated
characters for each of the frames.
Existing computer assisted animation already has a huge impact on traditional
animation. However, the most time-consuming and labour-intensive
aspect — in-betweening — is not well enough computerised that it could
be (completely) performed by the computer and thus replacing traditional
animation. Moreover, there is also a legitimate concern that the extensive
computerisation will remove much of the creative aspects of the process.
This dissertation introduces a new method for automatic in-betweening
in computer assisted traditional animation. The solution is based on novel
2.5D modelling and animation techniques within the context of a multi-level
approach, starting with basic 2D drawing primitives at level 0, over explicit
2.5D modelling structures at level 1 and inclusion of 3D information at level 2,
to high-level tools at level 3. Similar to the 3D animation process, our method
also distinguishes clearly between a modelling and an animation phase. Next
to automatically calculating in-between frames, we particularly focus on reintroducing
necessary 3D information — which is only present in the animator’s
mind — in order to preserve volumes and proportions, and to prevent temporal
aliasing. We also present new techniques and tools to draw, manipulate
and animate (stylised brush) strokes, in order to preserve the natural way of
drawing and editing, and to give the animator the same freedom of exaggeration
to create animations as s/he is bearing in mind. Furthermore, we describe
a novel approach to design artistic and believable trees in a cartoon-like style,
and an extension of this approach to the more turbulent movements of a series
of gaseous phenomena.
We believe that the provided solutions are easy to use, and empower a
much quicker cartoon production without hampering the artists’ creativity.
A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27,
2002. [BibTeX]
Automatic Inbetweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques
Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth.
The Fourteenth Conference on Computer Animation (CA2001), pp. 192--200,
2001. [BibTeX]
Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001. [BibTeX]
Highly stylised animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
The Visual Computer, Vol. 24, No. 2, pp. 105--123,
2007. [BibTeX]
Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53,
2006. [BibTeX]
Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia,
2003. [BibTeX]
Multi-level Performance-driven Stylised Facial Animation
Fabian Di Fiore, Frank Van Reeth.
Proceedings of Computer Animation and Social Agents (CASA'05), pp. 73--78, Hong Kong, China, October 17-19,
2005. [BibTeX]
Rendering Artistic and Believable Trees for Cartoon Animation
Fabian Di Fiore, William Van Haevre, Frank Van Reeth.
Computer Graphics International (CGI'03), pp. 144, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
Sketching with a Low-latency Electronic Ink Drawing Tablet
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 51--60, Dunedin, New Zealand,
2005. [BibTeX]