A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation
Fabian Di Fiore.
School of Information Technology, Transnational University of Limburg, June,
2004. [BibTeX]
A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27,
2002. [BibTeX]
Automatic Inbetweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques
Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth.
The Fourteenth Conference on Computer Animation (CA2001), pp. 192--200,
2001. [BibTeX]
Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001. [BibTeX]
Highly stylised animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
The Visual Computer, Vol. 24, No. 2, pp. 105--123,
2007. [BibTeX]
Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53,
2006. [BibTeX]
Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input
Fabian Di Fiore, Frank Van Reeth.
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia,
2003. [BibTeX]
Multi-level Performance-driven Stylised Facial Animation
Fabian Di Fiore, Frank Van Reeth.
Proceedings of Computer Animation and Social Agents (CASA'05), pp. 73--78, Hong Kong, China, October 17-19,
2005. [BibTeX]
Rendering Artistic and Believable Trees for Cartoon Animation
Author(s): Fabian Di Fiore, William Van Haevre, Frank Van Reeth.
Proceedings: Computer Graphics International (CGI'03), pp. 144, Tokyo, Japan, July 09 - 11,
2003.
[BibTeX]
Abstract:
We present a novel approach to design artistic and believable trees in a cartoon-like style, which can be rendered by an animated camera to produce a convincing 3D-like experience. While computer assisted traditional animation is able to generate the desired effects, this approach still depends too much on the creation of many hand drawn images. Existing approaches fully depending on 3D geometries, on the other hand, give little artistic freedom and have difficulties to avoid artifacts popping up in successive frames.
In order to provide good solutions to these difficulties, we present a hybrid (2.5D) framework, combining the advantages of both 2D and 3D approaches. From an underlying 3D geometry we get the necessary information to obtain an acceptable level of 3D behavior and a good frame-to-frame coherence. In the same framework, 2D artistic input is employed to obtain any desired ‘look’, both of the rendering and of the animation.
Sketching with a Low-latency Electronic Ink Drawing Tablet
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 51--60, Dunedin, New Zealand,
2005. [BibTeX]