A Bidirectional Deposition Model of Wax Crayons
Dave Rudolf, David Mould, Eric Neufeld.
Computer Graphics Forum, Vol. 24, No. 1, pp. 27--39, March,
2005. [BibTeX]
A loose and sketchy approach in a mediated reality environment
Michael Haller, Florian Landerl, Mark Billinghurst.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 371--379, Dunedin, New Zealand,
2005. [BibTeX]
A Mediated Reality Environment using a Loose and Sketchy rendering technique
Michael Haller, Florian Landerl.
4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), pp. 184--185, Vienna, Austria,
2005. [BibTeX]
A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May,
2005. [BibTeX]
A system for real-time watercolour rendering
Jeremy Burgess, Geoff Wyvill, Scott A. King.
Computer Graphics International 2005 (CGI'05), pp. 234--240, 22-24 June,
2005. [BibTeX]
Action Synopsis: Pose Selection and Illustration
Jackie Assa, Yaron Caspi, Daniel Cohen-Or.
SIGGRAPH '05, Los Angeles, California, USA,
2005. [BibTeX]
Adaptive Image Translation for Painterly Rendering
Kenji Hara, Kohei Inoue, Kiichi Urahama.
IAPR Conference on Machine Vision Applications (MVA2005), pp. 566--569,
2005. [BibTeX]
An Investigation into Real-time Automated Painterly Video Techniques
Mark Collier.
B.Sc. Dissertation, University of Bath, May,
2005. [BibTeX]
Animating Pictures with Stochastic Motion Textures
Yung-Yu Chuang, Dan B Goldman, Ke Colin Zheng, Brian Curless, David H. Salesin, Richard Szeliski.
ACM Transactions on Graphics, Vol. 24, No. 3, pp. 853--860, July,
2005. [BibTeX]
Animosaics
Author(s): Kaleigh Smith, Yunjun Liu, Allison W. Klein.
Proceedings: ACM SIGGRAPH/Eurographics Symposium on Computer animation (SCA'05), pp. 201--208,
2005.
[BibTeX]
Abstract:
Animated mosaics are a traditional form of stop-motion animation created by arranging and rearranging small objects or tiles from frame to frame. While this animation style is uniquely compelling, the traditional process of manually placing and then moving tiles in each frame is time-consuming and labourious. Recent work has proposed algorithms for static mosaics, but generating temporally coherent mosaic animations has remained open. In addition, previous techniques for temporal coherence allow non-photorealistic primitives to layer, blend, deform, or scale, techniques that are unsuitable for mosaic animations. This paper presents a new approach to temporal coherence and applies this to build a method for creating mosaic animations. Specifically, we characterize temporal coherence as the coordinated movement of groups of primitives. We describe a system for achieving this coordinated movement to create temporally coherent geometric packings of 2D shapes over time. We also show how to create static mosaics comprised of different tile shapes using area-based centroidal Voronoi diagrams.