Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
Pages [12]: [1] [2] [3] [4] [5] [6] Next Page

Article A Bidirectional Deposition Model of Wax Crayons
Dave Rudolf, David Mould, Eric Neufeld.
Computer Graphics Forum, Vol. 24, No. 1, pp. 27--39, March, 2005. [BibTeX]

Proceedings A loose and sketchy approach in a mediated reality environment
Michael Haller, Florian Landerl, Mark Billinghurst.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 371--379, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings A Mediated Reality Environment using a Loose and Sketchy rendering technique
Michael Haller, Florian Landerl.
4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), pp. 184--185, Vienna, Austria, 2005. [BibTeX]

Technical Report A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May, 2005. [BibTeX]

Proceedings A system for real-time watercolour rendering
Jeremy Burgess, Geoff Wyvill, Scott A. King.
Computer Graphics International 2005 (CGI'05), pp. 234--240, 22-24 June, 2005. [BibTeX]

Proceedings Action Synopsis: Pose Selection and Illustration

Author(s): Jackie Assa, Yaron Caspi, Daniel Cohen-Or.
Proceedings: SIGGRAPH '05, Los Angeles, California, USA, 2005.
[BibTeX] Find this paper on Google

Abstract:
Illustrating motion in still imagery for the purpose of summary, abstraction and motion description is important for a diverse spectrum of fields, ranging from arts to sciences. In this paper, we introduce a method that produces an action synopsis for presenting motion in still images. The method carefully selects key poses based on an analysis of a skeletal animation sequence, to facilitate expressing complex motions in a single image or a small number of concise views. Our approach is to embed the high-dimensional motion curve in a low-dimensional Euclidean space, where the main characteristics of the skeletal action are kept. The lower complexity of the embedded motion curve allows a simple iterative method which analyzes the curve and locates significant points, associated with the key poses of the original motion. We present methods for illustrating the selected poses in an image as a means to convey the action. We applied our methods to a variety of motions of human actions given either as 3D animation sequences or as video clips, and generated images that depict their synopsis.


Proceedings Adaptive Image Translation for Painterly Rendering
Kenji Hara, Kohei Inoue, Kiichi Urahama.
IAPR Conference on Machine Vision Applications (MVA2005), pp. 566--569, 2005. [BibTeX]

Misc An Investigation into Real-time Automated Painterly Video Techniques
Mark Collier.
B.Sc. Dissertation, University of Bath, May, 2005. [BibTeX]

Article Animating Pictures with Stochastic Motion Textures
Yung-Yu Chuang, Dan B Goldman, Ke Colin Zheng, Brian Curless, David H. Salesin, Richard Szeliski.
ACM Transactions on Graphics, Vol. 24, No. 3, pp. 853--860, July, 2005. [BibTeX]

Proceedings Animosaics
Kaleigh Smith, Yunjun Liu, Allison W. Klein.
ACM SIGGRAPH/Eurographics Symposium on Computer animation (SCA'05), pp. 201--208, 2005. [BibTeX]

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