An Illustration Technique Using Hardware-Based Intersections and Skeletons
Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte.
Graphics Interface (GI'99), pp. 175--182,
1999. [BibTeX]
An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21,
1999. [BibTeX]
Animated Teleconferencing: Video Driven Facial Animation
Ian Buck.
B.S.E. Undergraduate Thesis, June,
1999. [BibTeX]
Art-Based Rendering of Fur, Grass, and Trees
Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes.
Proceedings of Siggraph 99,
1999. [BibTeX]
Beyond Photorealism
Stuart Green.
10th Eurographics Workshop on Rendering,
1999. [BibTeX]
Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering
Jörg Hamel, Thomas Strothotte.
Computer Graphics Forum, Vol. 18, No. 3,
1999. [BibTeX]
Comprehensive Halftoning of 3D Scenes
Oleg Veryovka, John W. Buchanan.
Skiggraph '99,
1999. [BibTeX]
Computational expressionism : a study of drawing with computation
Joanna Maria Berzowska.
Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February,
1999. [BibTeX]
Computer-Generated Graphite Pencil Materials and Rendering
Mario Costa Sousa.
Department of Computing Science, University of Alberta, June,
1999. [BibTeX]
Computer-Generated Pencil Drawing
Author(s): Mario Costa Sousa, John W. Buchanan.
Proceedings: Skiggraph '99,
1999.
[BibTeX]
Abstract:
In this paper we give an overview of our research on nonphotorealistic
rendering methods for computer-generated pencil
drawing. Our approach to the problem of simulating pencil drawings
was to break it down into the subproblems of (1) simulating
first the drawing materials (graphite pencil and drawing paper,
blenders and kneaded eraser), (2) developing drawing primitives
(individual pencil strokes and mark-making to create tones and textures),
(3) simulating the basic rendering techniques (outlining and
shading of 3D models) used by artists and illustrators familiar with
pencil rendering, and (4) implementing the control of drawing steps
from preparatory sketches to finished rendering results. We demonstrate
the capabilities of our approach with a variety of images generated
from reference images and 3D models.