Non-Photorealistic Computer Graphics Library

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Found 14 item(s) authored by "Aaron Hertzmann" .
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Article A Survey of Stroke-Based Rendering
Aaron Hertzmann.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 70--81, July/August, 2003. [BibTeX]

PhD Thesis Algorithms for Rendering in Artistic Styles
Aaron Hertzmann.
New York University, May, 2001. [BibTeX]

Proceedings Curve Analogies
Aaron Hertzmann, Nuria Oliver, Brian Curless, Steven M. Seitz.
Proceedings of the 13th Eurographics workshop on Rendering, 2002. [BibTeX]

Proceedings Fast Paint Texture
Aaron Hertzmann.
Proc. of NPAR 02, 2002. [BibTeX]

Proceedings Illustrating Smooth Surfaces
Aaron Hertzmann, Denis Zorin.
SIGGRAPH 2000 Conference Proceedings, pp. 517--526, New Orleans, Louisiana, July 23-28, 2000. [BibTeX]

Proceedings Image Analogies

Author(s): Aaron Hertzmann, Charles Jacobs, Nuria Oliver, Brian Curless, David H. Salesin.
Proceedings: SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 327--340, New York, NY, USA, ACM, 2001.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This paper describes a new framework for processing images by example, called “image analogies.” The framework involves two stages: a design phase, in which a pair of images, with one image purported to be a “?ltered” version of the other, is presented as “training data”; and an application phase, in which the learned ?lter is applied to some new target image in order to create an “analogous” ?ltered result. Image analogies are based on a simple multiscale autoregression, inspired primarily by recent results in texture synthesis. By choosing different types of source image pairs as input, the framework supports a wide variety of “image ?lter” effects, including traditional image ?lters, such as blurring or embossing; improved texture synthesis, in which some textures are synthesized with higher quality than by previous approaches; super-resolution, in which a higher-resolution image is inferred from a low-resolution source; texture transfer, in which images are “texturized” with some arbitrary source texture; artistic ?lters, in which various drawing and painting styles are synthesized based on scanned real-world examples; and texture-by-numbers, in which realistic scenes, composed of a variety of textures, are created using a simple painting interface.


In Collection Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines
Aaron Hertzmann.
SIGGRAPH 99, ACM Press, Course Notes, 1999. [BibTeX]

Proceedings Isophote Distance: A Shading Approach to Artistic Stroke Thickness
Todd Goodwin, Ian Vollick, Aaron Hertzmann.
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp. 53--62, New York, NY, USA, ACM, 2007. [BibTeX]

In Collection Non-Photorealistic Rendering
Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
Siggraph 99, ACM Press, Course 17, 1999. [BibTeX]

Proceedings Paint By Relaxation
Aaron Hertzmann.
Computer Graphics International (CGI'01), 2001. [BibTeX]

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