Non-Photorealistic Computer Graphics Library

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Found 7 item(s) authored by "Kyung Hyun Yoon" Find Author on Google.

Article A Directional Stroke Generation Algorithm for Painterly Rendering
Jeong Seob Cha, Young Sup Park, Kyung Hyun Yoon.
LNCS 2669, May, 2003. [BibTeX]

Article A Study on the Dynamic Painterly Stroke Generation for 3D Animation
Hyo Keun Lee, Young Sup Park, Kyung Hyun Yoon.
Lecture Notes in Computer Science, Vol. 2669, pp. 317--325, May, 2003. [BibTeX]

Proceedings A Study on the Real-time Toon Rendering for 3D Geometry Model
Daeuk Kang, Donghwan Kim, Kyung Hyun Yoon.
Fifth International Conference on Information Visualisation (IV'01), pp. 391--396, July, 2001. [BibTeX]

Proceedings Adaptive Brush Stroke Generation for Painterly Rendering
Young Sup Park, Kyung Hyun Yoon.
Eurographics 2004 - Short Presentations, pp. 65--68, August, 2004. [BibTeX]

Proceedings Color Paper Mosaic Rendering
Sanghyun Seo, SungYe Kim, Young Sup Park, Kyung Hyun Yoon.
SIGGRAPH 2001 Sketches and Applications, pp. 157, 2001. [BibTeX]

Article Motion based Painterly Rendering

Author(s): Ho-Chang Lee, Chang-Ha Lee, Kyung Hyun Yoon.
Article: Computer Graphics Forum (Special Issue on EGSR'09), Vol. 28, No. 4, pp. 1207--1215, 2009.
[BibTeX] [DOI] Find this paper on Google

Abstract:
Previous painterly rendering techniques normally use image gradients for deciding stroke orientations. Image gradients are good for expressing object shapes, but difficult to express the how or movements of objects. In real painting, the use of brush strokes corresponding to the actual movement of objects allows viewers to recognize objects' motion better and thus to have an impression of the dynamic. In this paper, we propose a novel painterly rendering algorithm to express dynamic objects based on their motion information. We first extract motion information (magnitude, direction, standard deviation) of a scene from a set of consecutive image sequences from the same view. Then the motion directions are used for determining stroke orientations in the regions with significant motions, and image gradients determine stroke orientations where little motion is observed. Our algorithm is useful for realistically and dynamically representing moving objects. We have applied our algorithm for rendering landscapes. We could segment a scene into dynamic and static regions, and express the actual movement of dynamic objects using motion based strokes.


Article Painterly animation using motion maps
Young Sup Park, Kyung Hyun Yoon.
Graphical Models, Vol. 70, No. 1-2, pp. 1--15, January-March, 2008. [BibTeX]

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