A Paper Model for Real-time Watercolor Simulation
Author(s): Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Technical Report: EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium,
2003.
[BibTeX]
Abstract:
Physically-based paint systems usually sacrifice their real-time property for
adequately complex behaviour, which means the input of a stroke and its actual
rendering occur in separate stages of the simulation process. Painting, however
is a process that intuitively should be interactive.
We present a physically-based paper model that is sufficiently soffisticated
to allow for complex paint behaviour, and which is able to generate watercolor
images in real-time by simulating the mechanics of pigment particles and water
throughout a three-layer paper canvas. The real-timeness is maintained by
distributing the paper canvas over a clustered processing units. The paper canvas
is divided into a grid of smaller sub-papers, each of which is processed on
a seperate processing unit. The results are collected and rendered at the user’s
computer.
An Extensible Simulation Framework Supporting Physically-based Interactive Painting
Tom Van Laerhoven.
Transnational University Limburg, Belgium, June,
2006. [BibTeX]
Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January,
2006. [BibTeX]
Real-time Simulation of Thin Paint Media
Tom Van Laerhoven, Frank Van Reeth.
SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2,
2005. [BibTeX]
Real-time simulation of watery paint
Tom Van Laerhoven, Frank Van Reeth.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September,
2005. [BibTeX]
Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun,
2004. [BibTeX]