Non-Photorealistic Computer Graphics Library

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Found 6 item(s) authored by "Tom Van Laerhoven" .

Technical Report A Paper Model for Real-time Watercolor Simulation

Author(s): Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Technical Report: EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003.
[BibTeX] Find this paper on Google

Physically-based paint systems usually sacrifice their real-time property for adequately complex behaviour, which means the input of a stroke and its actual rendering occur in separate stages of the simulation process. Painting, however is a process that intuitively should be interactive. We present a physically-based paper model that is sufficiently soffisticated to allow for complex paint behaviour, and which is able to generate watercolor images in real-time by simulating the mechanics of pigment particles and water throughout a three-layer paper canvas. The real-timeness is maintained by distributing the paper canvas over a clustered processing units. The paper canvas is divided into a grid of smaller sub-papers, each of which is processed on a seperate processing unit. The results are collected and rendered at the user’s computer.

PhD Thesis An Extensible Simulation Framework Supporting Physically-based Interactive Painting
Tom Van Laerhoven.
Transnational University Limburg, Belgium, June, 2006. [BibTeX]

Proceedings Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January, 2006. [BibTeX]

Proceedings Real-time Simulation of Thin Paint Media
Tom Van Laerhoven, Frank Van Reeth.
SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2, 2005. [BibTeX]

Article Real-time simulation of watery paint
Tom Van Laerhoven, Frank Van Reeth.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September, 2005. [BibTeX]

Proceedings Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun, 2004. [BibTeX]

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