Non-Photorealistic Computer Graphics Library

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Found 6 item(s) authored by "Tom Van Laerhoven" .

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

PhD Thesis An Extensible Simulation Framework Supporting Physically-based Interactive Painting
Tom Van Laerhoven.
Transnational University Limburg, Belgium, June, 2006. [BibTeX]

Proceedings Introducing Artistic Tools in an Interactive Paint System
Koen Beets, Tom Van Laerhoven, Frank Van Reeth.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 47--54, January, 2006. [BibTeX]

Proceedings Real-time Simulation of Thin Paint Media
Tom Van Laerhoven, Frank Van Reeth.
SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2, 2005. [BibTeX]

Article Real-time simulation of watery paint
Tom Van Laerhoven, Frank Van Reeth.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September, 2005. [BibTeX]

Proceedings Real-time Watercolor Painting on a Distributed Paper Model

Author(s): Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Proceedings: Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun, 2004.
[BibTeX] Find this paper on Google

Current watercolor painting systems produce convincing results, but trade this quality for a simulation that is much too slow for interactive use. We describe the implementation of a paper model that allows for real-time creation of watercolor images by simulating the mechanics of pigment and water throughout a three-layer paper model. In order to keep the simulation real-time while painting on large surfaces, we adopt a distributed paper canvas by dividing it in a grid of subpapers, each of which is delegated to a remote process.

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