Non-Photorealistic Computer Graphics Library

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Found 5 item(s) authored by "Thomas Luft" .

Article Image Enhancement by Unsharp Masking the Depth Buffer
Thomas Luft, Carsten Colditz, Oliver Deussen.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1206--1213, July, 2006. [BibTeX]

Proceedings Interactive Watercolor Animations
Thomas Luft, Oliver Deussen.
13th Pacific Conference on Computer Graphics and Applications (PG'05), Macau, October 12-14th, 2005. [BibTeX]

Proceedings Non-Photorealistic Real-Time Rendering of Characteristic Faces
Thomas Luft, Oliver Deussen.
12th Pacific Conference on Computer Graphics and Applications (PG'04), 2004. [BibTeX]

Article Real-Time Watercolor for Animation

Author(s): Thomas Luft, Oliver Deussen.
Article: Journal of Computer Science and Technology, Vol. 21, No. 2, pp. 159--165, March, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D scenes. During an animation a high frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene.

Proceedings Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test
Thomas Luft, Oliver Deussen.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 11--20, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

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