A Versatile Interactive 3D Brush Model
William Baxter, Ming C. Lin.
12th Pacific Conference on Computer Graphics and Applications (PG'04), October,
2004. [BibTeX]
A Viscous Paint Model for Interactive Applications
William Baxter, Yuanxin Liu, Ming C. Lin.
The Computer Animation and Social Agents Conference (CASA), Vol. 15, No. 3-4, pp. 433--441, July,
2004. [BibTeX]
A viscous paint model for interactive applications
William Baxter, Yuanxin Liu, Ming C. Lin.
Computer Animation and Virtual Worlds, Vol. 15, No. 3-4, pp. 433--441, July,
2004. [BibTeX]
DAB: Interactive Haptic Painting with 3D Virtual Brushes
William Baxter, Vincent Scheib, Ming C. Lin, Dinesh Manocha.
SIGGRAPH 2001, Computer Graphics Proceedings, Eugene Fiume, pp. 461--468, ACM Press / ACM SIGGRAPH,
2001. [BibTeX]
IMPaSTo - A Realistic, Interactive Model for Paint
Author(s): William Baxter, Jeremy Wendt, Ming C. Lin.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 45--56, June,
2004.
[BibTeX]
Abstract:
We present a paint model for use in interactive painting
systems that captures a wide range of styles similar to oils or
acrylics. The model includes both a numerical simulation to recreate
the physical flow of paint and an optical model to mimic the
paint appearance.
Our physical model for paint is based on a conservative advection
scheme that simulates the basic dynamics of paint, augmented
with heuristics that model the remaining key properties needed for
painting. We allow one active wet layer, and an unlimited number
of dry layers, with each layer being represented as a height-field.
We represent paintings in terms of paint pigments rather than
RGB colors, allowing us to relight paintings under any fullspectrum
illuminant. We also incorporate an interactive implementation
of the Kubelka-Munk diffuse reflectance model, and use a
novel eight-component color space for greater color accuracy.
We have integrated our paint model into a prototype painting
system, with both our physical simulation and rendering algorithms
running as fragment programs on the graphics hardware. The system
demonstrates the model’s effectiveness in rendering a variety of
painting styles from semi-transparent glazes, to scumbling, to thick
impasto.
Locally Controllable Stylized Shading
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi.
ACM Transactions on Graphics, Vol. 26, No. 3, pp. 17:1--17:7,
2007. [BibTeX]
N-way morphing for 2D animation
William Baxter, Pascal Barla, Ken Anjyo.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 79--87,
2009. [BibTeX]
Physically based virtual painting
Ming C. Lin, William Baxter, Vincent Scheib, Jeremy Wendt.
Communications of the ACM - Interactive immersion in 3D graphics, Vol. 47, No. 8, pp. 40--47, August,
2004. [BibTeX]
Physically-Based Modeling Techniques for Interactive Digital Painting
William Baxter.
University of North Carolina, Department of Computer Science,
2004. [BibTeX]
Tweakable Light and Shade for Cartoon Animation
Ken Anjyo, Shuhei Wemler, William Baxter.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 133--139, New York, NY, USA, ACM Press,
2006. [BibTeX]