A Versatile Interactive 3D Brush Model
William Baxter, Ming C. Lin.
12th Pacific Conference on Computer Graphics and Applications (PG'04), October,
2004. [BibTeX]
A Viscous Paint Model for Interactive Applications
William Baxter, Yuanxin Liu, Ming C. Lin.
The Computer Animation and Social Agents Conference (CASA), Vol. 15, No. 3-4, pp. 433--441, July,
2004. [BibTeX]
A viscous paint model for interactive applications
William Baxter, Yuanxin Liu, Ming C. Lin.
Computer Animation and Virtual Worlds, Vol. 15, No. 3-4, pp. 433--441, July,
2004. [BibTeX]
DAB: Interactive Haptic Painting with 3D Virtual Brushes
Author(s): William Baxter, Vincent Scheib, Ming C. Lin, Dinesh Manocha.
Proceedings: SIGGRAPH 2001, Computer Graphics Proceedings, Eugene Fiume, pp. 461--468, ACM Press / ACM SIGGRAPH,
2001.
[BibTeX]
Abstract:
We present a novel painting system with an intuitive
haptic interface, which serves as an expressive vehicle for interactively
creating painterly works. We introduce a deformable,
3D brush model, which gives the user natural control of complex
brush strokes. The force feedback enhances the sense of realism
and provides tactile cues that enable the user to better manipulate
the paint brush. We have also developed a bidirectional, two-layer
paint model that, combined with a palette interface, enables easy
loading of complex blends onto our 3D virtual brushes to generate
interesting paint effects on the canvas. The resulting system, DAB,
provides the user with an artistic setting, which is conceptually
equivalent to a real-world painting environment. Several users
have tested DAB and were able to start creating original art work
within minutes.
IMPaSTo - A Realistic, Interactive Model for Paint
William Baxter, Jeremy Wendt, Ming C. Lin.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 45--56, June,
2004. [BibTeX]
Locally Controllable Stylized Shading
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi.
ACM Transactions on Graphics, Vol. 26, No. 3, pp. 17:1--17:7,
2007. [BibTeX]
N-way morphing for 2D animation
William Baxter, Pascal Barla, Ken Anjyo.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 79--87,
2009. [BibTeX]
Physically based virtual painting
Ming C. Lin, William Baxter, Vincent Scheib, Jeremy Wendt.
Communications of the ACM - Interactive immersion in 3D graphics, Vol. 47, No. 8, pp. 40--47, August,
2004. [BibTeX]
Physically-Based Modeling Techniques for Interactive Digital Painting
William Baxter.
University of North Carolina, Department of Computer Science,
2004. [BibTeX]
Tweakable Light and Shade for Cartoon Animation
Ken Anjyo, Shuhei Wemler, William Baxter.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 133--139, New York, NY, USA, ACM Press,
2006. [BibTeX]