Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 7 item(s) authored by "Nick Halper" .

Article A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August, 2003. [BibTeX]

Proceedings Creating Non-Photorealistic Images the Designer’s Way
Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar E. Meruvia Pastor, Stefan Schlechtweg, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 424, Canmore, Canada, 2003. [BibTeX]

Proceedings Psychology and Non-Photorealistic Rendering: The Beginning of a Beautiful Relationship
Nick Halper, Mara Mellin, Christoph S. Herrmann, Thomas Strothotte, Volker Linneweber.
Mensch & Computer 2003: Interaktion in Bewegung, pp. 277--286, Teubner Verlag, 2003. [BibTeX]

Article Rendering and Affect
D.J. Duke, P.J. Barnard, Nick Halper, Mara Mellin.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

Article Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
Tobias Isenberg, Nick Halper, Thomas Strothotte.
Computer Graphics Forum, 2002. [BibTeX]

PhD Thesis Supportive Presentation for Computer Games

Author(s): Nick Halper.
PhD Thesis: University of Magdeburg, 2003.
[BibTeX] Find this paper on Google

Abstract:
Optimizing computer game play necessitates an understanding of specific game design goals and general presentation strategies, wherein game play can be both challenging and fun. Although only rarely utilized in this context, the ever-advancing field of computer graphics, and particularly non-photorealistic rendering (NPR), hold untapped potential in optimizing game play. We introduce the concept of supportive presentation, wherein graphical presentation planning aims to maximize player enjoyment. To this end, we provide (1) tools and empirical psychological evidence utilizing NPR-specific presentation methods; (2) tools for advanced camera control; and (3) a system for integrating key aspects of game design and development for supportive presentation. Lastly, drawing on examples of supportive presentation in potential game applications, we outline directions for future research between graphics and psychology to promote a better understanding of the influence of presentation methods.

Visitors: 117897