Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]



Found 7 item(s) authored by "Kwan-Liu Ma" .

Proceedings A new form of traditional art: visual simulation of Chinese shadow play
Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel.
SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Proceedings Expressive Line Selection by Example
Erik Lum, Kwan-Liu Ma.
13th Pacific Conference on Computer Graphics and Applications (PG'05), 2005. [BibTeX]

Proceedings Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering
Erik Lum, Kwan-Liu Ma.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Illustrative Rendering Techniques for Visualization: Future of Visualization or Just Another Technique?
Dirk Bartz, Hans Hagen, Victoria Interrante, Kwan-Liu Ma, Bernhard Preim.
Proceedings of the IEEE Visualization 2005 October 23-28, Minneapolis, MN, USA (VIS'05), pp. 715--718, Los Alamitos, CA, USA, IEEE Computer Society, 2005. [BibTeX]

Proceedings Non-Photorealistic Rendering using Watercolor Inspired Textures and Illumination
Erik Lum, Kwan-Liu Ma.
9th Pacific Conference on Computer Graphics and Applications (PG'01), October 16-18, 2001. [BibTeX]

Proceedings Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations

Author(s): Brett Wilson, Kwan-Liu Ma.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 129--137, 2004.
[BibTeX] Find this paper on Google

We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with as much detail and expression as possible. These methods break down when the scene is composed of many small, overlapping details that are not individually resolvable. We propose a hybrid 2D/3D pipeline that incorporates image processing with the full scene geometry to extract regions which may require special handling. For silhouette renderings, grayscale value is matched to a sample rendering while preserving important edges and texture. For hatched areas, the approximate surface properties of each logical region is represented. The result is an image that is more clear for informative purposes, and more artistic for aesthetic purposes.

Proceedings Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques
Aleksander Stompel, Erik Lum, Kwan-Liu Ma.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 394, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

Visitors: 157167