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Found 11 item(s) authored by "Fabian Di Fiore" .
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PhD Thesis A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation
Fabian Di Fiore.
School of Information Technology, Transnational University of Limburg, June, 2004. [BibTeX]

Proceedings A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27, 2002. [BibTeX]

Proceedings Automatic Inbetweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques
Fabian Di Fiore, Philip Schaeken, Koen Elens, Frank Van Reeth.
The Fourteenth Conference on Computer Animation (CA2001), pp. 192--200, 2001. [BibTeX]

Proceedings Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November, 2001. [BibTeX]

Article Highly stylised animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
The Visual Computer, Vol. 24, No. 2, pp. 105--123, 2007. [BibTeX]

Article Highly Stylised Drawn Animation
Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis.
Lecture Notes in Computer Science (LNCS), Vol. 4035, pp. 36--53, 2006. [BibTeX]

Proceedings Mimicing 3D Transformations of Emotional Stylised Animation with Minimal 2D Input

Author(s): Fabian Di Fiore, Frank Van Reeth.
Proceedings: International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (Graphite 2003), pp. 21--28, Melbourne, Australia, 2003.
[BibTeX] Find this paper on Google

Abstract:
In this paper we introduce a novel approach to assist a graphical artist throughout the creation of traditional facial animation. We focus on eliminating the time-consuming process of drawing all the emotions of a character, which has to be seen from different viewpoints. Furthermore, we aim at preserving the animator's freedom of expressing the artistic style he is bearing in mind. To establish these goals, we introduce the concept of facial emotion channels, of which each represents a facial part expressing an emotion. Furthermore, we present a novel approach through which an emotionally meaningful 2D facial expression from one point of view can be created from a reference expression from another point of view. The provided solution is easy to use and empowers a much quicker cartoon production, without hampering the animation artists' creativity.

Proceedings Multi-level Performance-driven Stylised Facial Animation
Fabian Di Fiore, Frank Van Reeth.
Proceedings of Computer Animation and Social Agents (CASA'05), pp. 73--78, Hong Kong, China, October 17-19, 2005. [BibTeX]

Proceedings Rendering Artistic and Believable Trees for Cartoon Animation
Fabian Di Fiore, William Van Haevre, Frank Van Reeth.
Computer Graphics International (CGI'03), pp. 144, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings Sketching with a Low-latency Electronic Ink Drawing Tablet
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 51--60, Dunedin, New Zealand, 2005. [BibTeX]

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