Non-Photorealistic Computer Graphics Library

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Found 26 item(s) of type "Master Thesis".
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Master Thesis A Framework for Non-Realistic Projections
Jonathan Levene.
Massachusetts Institute of Technology, May, 1998. [BibTeX]

Master Thesis A shader based approach to painterly rendering
Kaushik Pal.
Texas A&M University, 2004. [BibTeX]

Master Thesis Apparent ridges for line drawing
Tilke Judd.
Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007. [BibTeX]

Master Thesis Applying Color Science to Computer Graphics
Kenneth Paul Fishkin.
Berkeley Computer Graphics Laboratory, University of California, 1982. [BibTeX]

Master Thesis Artisic Vision: Automatic Digital Painting Using Computer Vision Algorithms
Bruce Gooch.
University of Utah, May, 2001. [BibTeX]

Master Thesis Artistic Rendering with Graphics Shaders
Lukas Lang.
Eastern Michigan University, Department of Computer Science, April, 2010. [BibTeX]

Master Thesis Automatic Rendering of 3D Animal Models in Chinese Painting Style
Jun-Wei Yeh.
National Taiwan University, 2002. [BibTeX]

Master Thesis Computational expressionism : a study of drawing with computation
Joanna Maria Berzowska.
Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February, 1999. [BibTeX]

Master Thesis Expressive Painterly Rendering Through Image Processing
Jason Douglas Waltman.
School of Computing, University of Utah, May, 2004. [BibTeX]

Master Thesis Image Segmentation for Stylized Non-Photorealistic Rendering and Animation

Author(s): Alexander Kolliopoulos.
Master Thesis: University of Toronto, April, 2005.
[BibTeX] Find this paper on Google

Abstract:
This thesis approaches the problem of non-photorealistic rendering by identifying segments in the image plane and filling them using algorithms to render in artistic styles. Using segments as a 2D primitive for non-photorealistic styles is a natural extension of techniques artists often implicitly employ for purposes such as abstraction of unnecessary detail. The problem of segmenting an arbitrary 3D scene in a 2D view using geometric scene information is presented, and a solution based on spectral clustering is proposed. With an acceleration technique, segmentation can be performed in near real-time for interactive, artistic environments. This approach is automatic beyond the setting of segmentation parameters by a user, and it can be extended to temporally coherent non-photorealistic animation by segmenting adjacent frames together. A number of artistic rendering styles are applied within this segmentation framework to demonstrate the effects that such a system makes possible.

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