Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings Rendering Artistic and Believable Trees for Cartoon Animation
Fabian Di Fiore, William Van Haevre, Frank Van Reeth.
Computer Graphics International (CGI'03), pp. 144, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings Rendering optimisations for stylised sketching
Holger Winnemöller, Shaun Bangay.
2nd International Conference on Computer Graphics, Virtual Reality and Visualisation in Africa (AFRIGRAPH'03), pp. 117--122, Cape Town, South Africa, 2003. [BibTeX]

Proceedings Sable: a painterly renderer for film animation
Daniel Teece.
SIGGRAPH 2003 conference on Sketches & applications, 2003. [BibTeX]

Proceedings Segmentation of Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
19th Spring Conference on Computer Graphics (SCCG'03), pp. 223--230, Budmerice, Slovakia, April, 2003. [BibTeX]

Proceedings Simulating Wax Crayons
Dave Rudolf, David Mould, Eric Neufeld.
11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003. [BibTeX]

Proceedings Simulation of sparkling and depth effect in paints
Roman Durikovic, William L. Martens.
Proceedings of the 19th ACM Spring Conference on Computer Graphics - SCCG2003, K.I. Joy and L. Szirmay-Kalos, pp. 207--213, Budmerice, Slovakia, 2003. [BibTeX]

Proceedings Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
SIGGRAPH 2003 conference on Sketches & applications, 2003. [BibTeX]

Technical Report Stroke Surfaces: A Spatio-temporal Framework for Temporally Coherent Non-photorealistic Animations
John P. Collomosse, D. Rowntree, Peter M. Hall.
University of Bath, No. CSBU 2003-01, June, 2003. [BibTeX]

Article Stylized Highlights for Cartoon Rendering and Animation
Ken Anjyo, Katsuaki Hiramitsu.
IEEE Computer Graphics and Applications, pp. 54-61, 2003. [BibTeX]

Proceedings Stylizing Motion with Drawings

Author(s): Yan Li, Michael Gleicher, Ying-Qing Xu, Heung-Yeung Shum.
Proceedings: Proceedings of 2003 Symposium on Computer Animation, July, 2003.
[BibTeX] Find this paper on Google

Abstract:
In this paper, we provide a method that injects the expressive shape deformations common in traditional 2D animation into an otherwise rigid 3D motion captured animation. We allow a traditional animator to modify frames in the rendered animation by redrawing the key features such as silhouette curves. These changes are then integrated into the animation. To perform this integration, we divide the changes into those that can be made by altering the skeletal animation, and those that must be made by altering the character's mesh geometry. To propagate mesh changes into other frames, we introduce a new image warping technique that takes into account the character’s 3D structure. The resulting technique provides a system where an animator can inject stylization into 3D animation.

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