Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings Rendering Artistic and Believable Trees for Cartoon Animation
Fabian Di Fiore, William Van Haevre, Frank Van Reeth.
Computer Graphics International (CGI'03), pp. 144, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings Rendering optimisations for stylised sketching
Holger Winnemöller, Shaun Bangay.
2nd International Conference on Computer Graphics, Virtual Reality and Visualisation in Africa (AFRIGRAPH'03), pp. 117--122, Cape Town, South Africa, 2003. [BibTeX]

Proceedings Sable: a painterly renderer for film animation
Daniel Teece.
SIGGRAPH 2003 conference on Sketches & applications, 2003. [BibTeX]

Proceedings Segmentation of Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
19th Spring Conference on Computer Graphics (SCCG'03), pp. 223--230, Budmerice, Slovakia, April, 2003. [BibTeX]

Proceedings Simulating Wax Crayons
Dave Rudolf, David Mould, Eric Neufeld.
11th Pacific Conference on Computer Graphics and Applications (PG'03), 2003. [BibTeX]

Proceedings Simulation of sparkling and depth effect in paints
Roman Durikovic, William L. Martens.
Proceedings of the 19th ACM Spring Conference on Computer Graphics - SCCG2003, K.I. Joy and L. Szirmay-Kalos, pp. 207--213, Budmerice, Slovakia, 2003. [BibTeX]

Proceedings Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
SIGGRAPH 2003 conference on Sketches & applications, 2003. [BibTeX]

Technical Report Stroke Surfaces: A Spatio-temporal Framework for Temporally Coherent Non-photorealistic Animations

Author(s): John P. Collomosse, D. Rowntree, Peter M. Hall.
Technical Report: University of Bath, No. CSBU 2003-01, June, 2003.
[BibTeX] Find this paper on Google

Abstract:
We present a novel framework for the automated synthesis of non-photorealistic animations from video sequences. Our approach is unique in that we interpret the source video sequence as a spatio-temporal voxel volume, with time as the third dimension. Video frames are segmented into homogeneous regions, and heuristic associations between regions formed over time to produce a collection of conceptually high level spatio-temporal objects. These objects carve sub-volumes through the video volume delimited by continuous isosurface ``Stroke Surface'' patches. By manipulating objects in this representation we are able to synthesise a wide gamut of artistic effects, which we allow the user to stylise and influence through a parameterised ``Video Paintbox''. In addition to novel temporal effects unique to our method we demonstrate the extension of `traditional' static NPR styles to video including painterly, sketchy and 'toon shading effects. An application to advanced rotoscoping is also identified. The high level of analysis afforded by our spatio-temporal approach allows us to maintain a high degree of temporal coherence; a property scarce in current NPR video techniques which process video at a low level (on a per pixel, per frame sequential basis). The paper concludes with a critical appraisal and discussion of future applications for the Stroke Surface representation, including potential for video compression.


Article Stylized Highlights for Cartoon Rendering and Animation
Ken Anjyo, Katsuaki Hiramitsu.
IEEE Computer Graphics and Applications, pp. 54-61, 2003. [BibTeX]

Proceedings Stylizing Motion with Drawings
Yan Li, Michael Gleicher, Ying-Qing Xu, Heung-Yeung Shum.
Proceedings of 2003 Symposium on Computer Animation, July, 2003. [BibTeX]

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