High-Quality Visualization and Filtering of Textures and Segmented Volume Data on Consumer Graphics Hardware
Markus Hadwiger.
VRVis Research Center and Institute of Computer Graphics and Algorithms, Vienna University of Technology,
2004. [BibTeX]
Higher Level Techniques for the Artistic Rendering of Images and Video
John P. Collomosse.
University of Bath, UK, May,
2004. [BibTeX]
How is presence in non-immersive, non-realistic virtual environments possible?
David Nunez.
Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, (Afrigraph 2004), pp. 83--86, Stellenbosch, South Africa, November 3-5,
2004. [BibTeX]
Human Facial Illustrations: Creation and Psychophysical Evaluation
Bruce Gooch, Erik Reinhard, Amy A. Gooch.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January,
2004. [BibTeX]
I/O Brush: Drawing with Everyday Objects as Ink
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii.
2004 conference on Human factors in computing systems, pp. 303--310,
2004. [BibTeX]
Illustrating Surfaces in Volume
Xiaoru Yuan, Baoquan Chen.
VisSym'04 Joint IEEE/EG Symposium on Visualization, Konstanz, Germany, May 19-21,
2004. [BibTeX]
Illustrating Terrains using Direction of Slope and Lighting
Kevin Buchin, Mario Costa Sousa, Jürgen Döllner, Faramarz Samavati, Maike Walther.
4th ICA Mountain Cartography Workshop, Vall de Núria, Catalunya, Spain, 30th September - 2nd. October 2004,
2004. [BibTeX]
Image and Video Based Painterly Animation
James Hays, Irfan Essa.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 113--120, Annecy, France, June 07-09,
2004. [BibTeX]
Image Fusion for Context Enhancement and Video Surrealism
Author(s): Ramesh Raskar, Andrian Ilie, Jingyi Yu.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004.
[BibTeX]
Abstract:
We present a class of image fusion techniques to automatically
combine images of a scene captured under different illumination.
Beyond providing digital tools for artists for creating surrealist images
and videos, the methods can also be used for practical applications.
For example, the non-realistic appearance can be used
to enhance the context of nighttime traffic videos so that they are
easier to understand. The context is automatically captured from
a fixed camera and inserted from a day-time image (of the same
scene). Our approach is based on a gradient domain technique that
preserves important local perceptual cues while avoiding traditional
problems such as aliasing, ghosting and haloing. We presents several
results in generating surrealistic videos and in increasing the
information density of low quality nighttime videos.
Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering
Olivier Giroux, Alexandre Denault.
2004. [BibTeX]