Grid Method Classification of Islamic Geometric Patterns
Ahmad M. Aljamali, Ebad Banissi.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG),
2003. [BibTeX]
Hatching, Stroke Styles & Pointillism
Kevin Buchin, Maike Walther.
Wolfgang Engel, Rendering Techniques, pp. 340--347, Wordware Publishing, Vol. ShaderX2 - Shader Tips and Tricks, September,
2003. [BibTeX]
Human Facial Illustrations: Creation and Evaluation using Behavioral Studies and Functional Magnetic Resonance Imaging
Bruce Gooch.
University of Utah, July,
2003. [BibTeX]
Illustration Watermarks for Vector Graphics
Henry Sonnet, Tobias Isenberg, Jana Dittmann, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), Jon Rokne, Reinhard Klein, and Wenping Wang, pp. 73--82, Los Alamitos, CA,
2003. [BibTeX]
Illustrative Interactive Stipple Rendering
Aidong Lu, Christopher Morris, Joe Taylor, David Ebert, Charles Hansen, Penny Rheingans, Mark Hartner.
IEEE Transactions on Visualization and Computer Graphics, pp. 127--138,
2003. [BibTeX]
Illustrative Interfaces: Building Special-Purpose Interfaces with Art Techniques and Brain Science Findings
W. Bradford Paley.
Proceedings of Third International Symposium on Smart Graphics, pp. 1-11,
2003. [BibTeX]
Image-Based Synthesis of Chinese Landscape Painting
Yu Jinhui, Luo Guoming, Peng Qunsheng.
Journal of Computer Science and Technology, Vol. 18, No. 1, pp. 22--28,
2003. [BibTeX]
Informative art: information visualization in everyday environments
Lars Erik Holmquist, Tobias Skog.
1st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia,
2003. [BibTeX]
Inking Old Black-and-White Cartoons
Author(s): Daniel Sýkora.
Master Thesis: Department of Computer Science and Engineering, Faculty of Electrical Engineering, Prague, Czech Republic, January,
2003.
[BibTeX]
Abstract:
This diploma thesis discuss the problem of applying color to the old
black and white cartoons produced by original step by step technology,
where each animation phase was exposed on the one frame of film negative.
Thanks to possibility, which allows us to convert the original analogue
material to the sequence of digital images using resolution suitable for TV
broadcasting, we are able to solve our problem by methods of digital image
processing. We introduce several algorithms based on unsupervised image
segmentation and synthesis techniques, which exploit classical properties
of cartoons produced by paper or foil technology, where foreground parts
are represented by homogeneous surfaces with constant grey-scale intensity
enclosed by bold contours. These algorithms together with couple of prediction
techniques provide us to speed up whole inking process. An important
part of this thesis is also description of application, where purposed algorithms
are implemented. This implementation take into account also human
driven interaction which guarantee the final image quality. Described application
was practically used as a part of project focussed on restoration of
the old black and white cartoon: "O loupeznıku Rumcajsovi" (directed by
well known czech artist Radek Pilaˇr). During this project we measured the
overall application efficiency which will be also discussed in this thesis.
INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System
Minh X. Nguyen, Hui Xu, Xiaoru Yuan, Baoquan Chen.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 472, Canmore, Canada, October 08 - 10,
2003. [BibTeX]