Adaptive Image Translation for Painterly Rendering
Kenji Hara, Kohei Inoue, Kiichi Urahama.
IAPR Conference on Machine Vision Applications (MVA2005), pp. 566--569,
2005. [BibTeX]
Adaptive Parameter Control For Image Moment-Based Painterly Rendering
Michio Shiraishi, Yasushi Yamaguchi.
9th International Conference on Geometry and Graphics, pp. 389--393, Johannesburg,
2000. [BibTeX]
Adaptive Unwrapping for Interactive Texture Painting
Takeo Igarashi, Dennis Cosgrove.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
AI Supported Computer-Generated Pen-and-Ink Illustration
Yan Gu, Songhua Xu, Min Tang, Jinxiang Dong.
The Sixth International Conference on Computer Supported Cooperative Work in Design, pp. 227--231, 12-14 July,
2001. [BibTeX]
An Algorithm For Automatic Painterly Rendering Based On Local Source Image Approximation
Michio Shiraishi, Yasushi Yamaguchi.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 53--58, Annecy, France, June 05 - 07,
2000. [BibTeX]
An algorithm for shading of regions on vector display devices
Kurt E. Brassel, Robin Fegeas.
Proceedings of the 6th annual conference on Computer graphics and interactive techniques, Siggraph 79, pp. 126--133,
1979. [BibTeX]
An Approach to Visualizing Transparency in Computer-Generated Line Drawings
Jörg Hamel, Stefan Schlechtweg, Thomas Strothotte.
IV'98,
1998. [BibTeX]
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki.
Computer Graphics International, pp. 288, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
An Efficient Brush Model for Physically-Based 3D Painting
Author(s): Nelson Siu-Hang Chu, Chiew-Lan Tai.
Proceedings: 10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 413--421, Tsinghua University, Beijing, October 09 - 11,
2002.
[BibTeX]
Abstract:
This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimization. The main advantage of our model over existing ones is in its ability to mimic brush flattening and bristle spreading due to brush bending and lateral friction exerted by the paper surface during the painting process. The ability to recreate such deformations is essential to realistic 3D digital painting simulations, especially in the case of Chinese brush painting and calligraphy. To further increase realism, we also model the plasticity of wetted brushes and the resistance exerted by pores on the paper surface onto the brush tip. Our implementation runs on a consumer-level PC in real-time and produces very realistic results.
An Illustration Technique Using Hardware-Based Intersections and Skeletons
Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte.
Graphics Interface (GI'99), pp. 175--182,
1999. [BibTeX]