Adaptive Image Translation for Painterly Rendering
Kenji Hara, Kohei Inoue, Kiichi Urahama.
IAPR Conference on Machine Vision Applications (MVA2005), pp. 566--569,
2005. [BibTeX]
Adaptive Parameter Control For Image Moment-Based Painterly Rendering
Michio Shiraishi, Yasushi Yamaguchi.
9th International Conference on Geometry and Graphics, pp. 389--393, Johannesburg,
2000. [BibTeX]
Adaptive Unwrapping for Interactive Texture Painting
Takeo Igarashi, Dennis Cosgrove.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
AI Supported Computer-Generated Pen-and-Ink Illustration
Yan Gu, Songhua Xu, Min Tang, Jinxiang Dong.
The Sixth International Conference on Computer Supported Cooperative Work in Design, pp. 227--231, 12-14 July,
2001. [BibTeX]
An Algorithm For Automatic Painterly Rendering Based On Local Source Image Approximation
Michio Shiraishi, Yasushi Yamaguchi.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 53--58, Annecy, France, June 05 - 07,
2000. [BibTeX]
An algorithm for shading of regions on vector display devices
Kurt E. Brassel, Robin Fegeas.
Proceedings of the 6th annual conference on Computer graphics and interactive techniques, Siggraph 79, pp. 126--133,
1979. [BibTeX]
An Approach to Visualizing Transparency in Computer-Generated Line Drawings
Author(s): Jörg Hamel, Stefan Schlechtweg, Thomas Strothotte.
Proceedings: IV'98,
1998.
[BibTeX]
Abstract:
This paper builds on principles of depicting transparency in hand-made line drawings and develops a method to generate similar but computer-generated line drawings in a two-step process. In the first step a brightness image is generated which is used as a basis for the line drawing created in the second step. Three different methods derived from traditional drawing techniques are shown.
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki.
Computer Graphics International, pp. 288, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
An Efficient Brush Model for Physically-Based 3D Painting
Nelson Siu-Hang Chu, Chiew-Lan Tai.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 413--421, Tsinghua University, Beijing, October 09 - 11,
2002. [BibTeX]
An Illustration Technique Using Hardware-Based Intersections and Skeletons
Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte.
Graphics Interface (GI'99), pp. 175--182,
1999. [BibTeX]