Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings Adaptive Image Translation for Painterly Rendering
Kenji Hara, Kohei Inoue, Kiichi Urahama.
IAPR Conference on Machine Vision Applications (MVA2005), pp. 566--569, 2005. [BibTeX]

Proceedings Adaptive Parameter Control For Image Moment-Based Painterly Rendering

Author(s): Michio Shiraishi, Yasushi Yamaguchi.
Proceedings: 9th International Conference on Geometry and Graphics, pp. 389--393, Johannesburg, 2000.
[BibTeX] Find this paper on Google

Abstract:
The nonphotorealistic rendering is recognized as one of the major topics in the recent computer graphics society. The general issue in this research area is achieving methods for imitating the artists’ rendering styles, such as oil-paintings, technical illustration, etc. The painterly rendering is one of the nonphotorealstic rendering methods dealing with the effects as the oil-paintings. It is usually achieved by painting many brush stroke textures on the canvas image. The image moment-based painterly rendering algorithm controls each stroke to fit the local source image. In this paper, we propose the method which incorporates the depth information into the image moment-based painterly rendering algorithm. The original algorithm uses some constant parameters. By changing these parameters according to the depth information, more satisfactory results can be obtained.

Proceedings Adaptive Unwrapping for Interactive Texture Painting
Takeo Igarashi, Dennis Cosgrove.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings AI Supported Computer-Generated Pen-and-Ink Illustration
Yan Gu, Songhua Xu, Min Tang, Jinxiang Dong.
The Sixth International Conference on Computer Supported Cooperative Work in Design, pp. 227--231, 12-14 July, 2001. [BibTeX]

Proceedings An Algorithm For Automatic Painterly Rendering Based On Local Source Image Approximation
Michio Shiraishi, Yasushi Yamaguchi.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 53--58, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings An algorithm for shading of regions on vector display devices
Kurt E. Brassel, Robin Fegeas.
Proceedings of the 6th annual conference on Computer graphics and interactive techniques, Siggraph 79, pp. 126--133, 1979. [BibTeX]

Proceedings An Approach to Visualizing Transparency in Computer-Generated Line Drawings
Jörg Hamel, Stefan Schlechtweg, Thomas Strothotte.
IV'98, 1998. [BibTeX]

Proceedings An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki.
Computer Graphics International, pp. 288, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings An Efficient Brush Model for Physically-Based 3D Painting
Nelson Siu-Hang Chu, Chiew-Lan Tai.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 413--421, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

Proceedings An Illustration Technique Using Hardware-Based Intersections and Skeletons
Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte.
Graphics Interface (GI'99), pp. 175--182, 1999. [BibTeX]

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