Teaching Non-Photorealistic Animation and Rendering
Thomas Strothotte, Stefan Schlechtweg.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 109, Annecy, France, June 05 - 07,
2000. [BibTeX]
The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction
Bert Freudenberg, Maic Masuch, Niklas Röber, Thomas Strothotte.
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST '01), pp. 97--102,
2001. [BibTeX]
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
Author(s): Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte.
Proceedings: Graphics Interface (GI'00), Montreal, 15-17 May,
2000.
[BibTeX]
Abstract:
We introduce a new metaphor for learning spatial relations—
the 3D puzzle. With this metaphor users learn
spatial relations by assembling a geometric model themselves.
For this purpose, a 3D model of the subject at
hand is enriched with docking positions which allow objects
to be connected. Since complex 3D interactions are
required to compose 3D objects, sophisticated 3D visualization
and interaction techniques are included.
Among these techniques are specialized shadow generation,
snapping mechanisms, collision detection and the
use of two-handed interaction.
The 3D puzzle, similar to a computer game, can be
operated at different levels of difficulty. To simplify the
task, a subset of the geometry, e.g., the skeleton of an anatomic
model, can be given initially. Moreover, textual
information concerning the parts of the model is provided
to support the user. With this approach we motivate
students to explore the spatial relations in complex
geometric models and at the same time give them a goal
to achieve while learning takes place. A prototype of a
3D puzzle, which is designed principally for use in anatomy
education, is presented.
Visualising Ancient Architecture using Animated Line Drawings
Maic Masuch, Thomas Strothotte.
Proceedings of the International Conference on Information Visualisation '98, IEEE Computer Society Press,
1998. [BibTeX]
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
Thomas Strothotte, Maic Masuch, Tobias Isenberg.
Computer Graphics International (CGI'99), pp. 36--43, Canmore, Alberta, Canada,
1999. [BibTeX]
Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Computer Graphics Forum (EG'01), Vol. 20, No. 3, pp. 184--191,
2001. [BibTeX]