Non-Photorealistic Computer Graphics Library

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Found 36 item(s) authored by "Thomas Strothotte" .
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Proceedings Teaching Non-Photorealistic Animation and Rendering
Thomas Strothotte, Stefan Schlechtweg.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 109, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction
Bert Freudenberg, Maic Masuch, Niklas Röber, Thomas Strothotte.
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST '01), pp. 97--102, 2001. [BibTeX]

Proceedings Using a 3D Puzzle as a Metaphor for Learning Spatial Relations

Author(s): Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte.
Proceedings: Graphics Interface (GI'00), Montreal, 15-17 May, 2000.
[BibTeX] Find this paper on Google

Abstract:
We introduce a new metaphor for learning spatial relations— the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this purpose, a 3D model of the subject at hand is enriched with docking positions which allow objects to be connected. Since complex 3D interactions are required to compose 3D objects, sophisticated 3D visualization and interaction techniques are included. Among these techniques are specialized shadow generation, snapping mechanisms, collision detection and the use of two-handed interaction. The 3D puzzle, similar to a computer game, can be operated at different levels of difficulty. To simplify the task, a subset of the geometry, e.g., the skeleton of an anatomic model, can be given initially. Moreover, textual information concerning the parts of the model is provided to support the user. With this approach we motivate students to explore the spatial relations in complex geometric models and at the same time give them a goal to achieve while learning takes place. A prototype of a 3D puzzle, which is designed principally for use in anatomy education, is presented.

Proceedings Visualising Ancient Architecture using Animated Line Drawings
Maic Masuch, Thomas Strothotte.
Proceedings of the International Conference on Information Visualisation '98, IEEE Computer Society Press, 1998. [BibTeX]

Proceedings Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
Thomas Strothotte, Maic Masuch, Tobias Isenberg.
Computer Graphics International (CGI'99), pp. 36--43, Canmore, Alberta, Canada, 1999. [BibTeX]

Article Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Computer Graphics Forum (EG'01), Vol. 20, No. 3, pp. 184--191, 2001. [BibTeX]

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