Non-Photorealistic Computer Graphics Library

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Found 36 item(s) authored by "Thomas Strothotte" .
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Proceedings Teaching Non-Photorealistic Animation and Rendering

Author(s): Thomas Strothotte, Stefan Schlechtweg.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 109, Annecy, France, June 05 - 07, 2000.
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Abstract:
As an emerging area of scientific endeavour, non-photorealistic animation and rendering (NPAR) can potentially take its place in a computer science curriculum. The area offers students the opportunity to use, combine, and exploit many of the fundamental concepts of computer science and mathematics. Furthermore, the area is developing a repertoire of methods and tools in its own right which are of considerable interest in research and development. However, to date there is no textbook to follow, and it is as yet unclear what the methods are which bind together the area. Hence this panel discussion will focus on work in progress on the structure and content of a course on NPAR at the senior undergraduate or beginning graduate level.

Proceedings The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction
Bert Freudenberg, Maic Masuch, Niklas Röber, Thomas Strothotte.
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST '01), pp. 97--102, 2001. [BibTeX]

Proceedings Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte.
Graphics Interface (GI'00), Montreal, 15-17 May, 2000. [BibTeX]

Proceedings Visualising Ancient Architecture using Animated Line Drawings
Maic Masuch, Thomas Strothotte.
Proceedings of the International Conference on Information Visualisation '98, IEEE Computer Society Press, 1998. [BibTeX]

Proceedings Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
Thomas Strothotte, Maic Masuch, Tobias Isenberg.
Computer Graphics International (CGI'99), pp. 36--43, Canmore, Alberta, Canada, 1999. [BibTeX]

Article Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Computer Graphics Forum (EG'01), Vol. 20, No. 3, pp. 184--191, 2001. [BibTeX]

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