Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
Department of Computer Science, University of Calgary, No. Technical Report 2005-805-36, Canada, December,
2005. [BibTeX]
Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 115--126, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
NPAR by Example: Line Drawing Facial Animation from Photographs
Yuan Luo, Marina L. Gavrilova, Mario Costa Sousa.
International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06), pp. 514--521, Los Alamitos, CA, USA, IEEE Computer Society,
2006. [BibTeX]
Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering
Mario Costa Sousa, John W. Buchanan.
Proceedings of Graphics Interface (GI'99), pp. 157--166,
1999. [BibTeX]
Observational Models of Graphite Pencil Materials
Mario Costa Sousa, John W. Buchanan.
Computer Graphics Forum, Vol. 19, No. 1, pp. 27--49, March,
2000. [BibTeX]
Pen-and-Ink for BlobTree Implicit Models
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Costa Sousa, Callum Galbraith, Joaquim A. Jorge.
Computer Graphics Forum, Vol. 24, No. 3, pp. 267--276,
2005. [BibTeX]
Precise Ink Drawing of 3D Models
Mario Costa Sousa, Kevin Foster, Brian Wyvill, Faramarz Samavati.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]
Sample-Based Synthesis of Illustrative Patterns
Author(s): Vladimir Alves dos Passos, Marcelo Walter, Mario Costa Sousa.
Article: 18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 109--116,
2010.
[BibTeX] [DOI]
Abstract:
We present an improved method for synthesis of patterns de?ned as 2D collection of vector elements. Current solutions to this problem rely on triangulation of the input space or statistical measures of the sample to drive the synthesis step. We propose a method applicable to colored textures, from regular to stochastic, and which provides control over local density of elements. Also, our results show the same visual quality as previous works. The sample is segmented into groups of similar elements and we use a novel local neighborhood distance metric to compare distinct and incomplete neighborhoods. This metric does not ignores existing unpaired elements. The main synthesis loop consists of a procedural growth, where seeds are replaced by a reference to an element from the sample, generating new seeds until the target space is ?lled.
Silhouette Rendering Based On Stability Measurement
John Brosz, Faramarz Samavati, Mario Costa Sousa.
Spring Conference of Computer Graphics 2004 (SCCG '04),
2004. [BibTeX]
Sketch-based modeling with few strokes
Joseph Jacob Cherlin, Faramarz Samavati, Mario Costa Sousa, Joaquim A. Jorge.
21st Spring Conference on Computer graphics (SCCG'05), pp. 137--145, Budmerice, Slovakia, May 12-14,
2005. [BibTeX]