Non-Photorealistic Computer Graphics Library

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Found 198 item(s) of type "Article".
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Article A Survey of Stroke-Based Rendering
Aaron Hertzmann.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 70--81, July/August, 2003. [BibTeX]

Article A Top Down Method for Interactive Drawing
M. Slater.
Computer Graphics Forum, Vol. 7, No. 4, pp. 323--329, 1988. [BibTeX]

Article A Unified Scheme for Adaptive Stroke-based Rendering
Hyung Woo Kang, Charles K. Chui, Uday K. Chakraborty.
The Visual Computer: International Journal of Computer Graphics, Vol. 22, No. 9, pp. 814--824, 2006. [BibTeX]

Article A Viscous Paint Model for Interactive Applications
William Baxter, Yuanxin Liu, Ming C. Lin.
The Computer Animation and Social Agents Conference (CASA), Vol. 15, No. 3-4, pp. 433--441, July, 2004. [BibTeX]

Article A viscous paint model for interactive applications
William Baxter, Yuanxin Liu, Ming C. Lin.
Computer Animation and Virtual Worlds, Vol. 15, No. 3-4, pp. 433--441, July, 2004. [BibTeX]

Article Advanced Design for a Realistic Virtual Brush
Songhua Xu, Francis Lau, Feng Tang, Yunhe Pan.
Computer Graphics Forum, Vol. 22, No. 3, pp. 533--542, September, 2003. [BibTeX]

Article Algorithmic Painter: a NPR method to generate various styles of painting
Atsushi Kasao, Kazunori Miyata.
The Visual Computer, Vol. 22, No. 1, pp. 14--27, January, 2006. [BibTeX]

Article Algorithms for Brush Movement
Kenneth Paul Fishkin, Brian A. Barsky.
The Visual Computer, Vol. 1, No. 4, pp. 221--230, December, 1985. [BibTeX]

Article An Educational Non-Photorealistic Rendering System Using 2D Images by Java Programming

Author(s): Kunio Kondo, Tomoyuki Nishita, Hisashi Sato, Koichi Matsuda.
Article: Journal for Geometry and Graphics, Vol. 11, No. 2, pp. 237--247, 2007.
[BibTeX] Find this paper on Google

Abstract:
It is important to improve the teaching and tutoring materials available in undergraduate CG education. Exposure to such material will certainly help encourage CG research. However, new image generation algorithms proposed in recent research are not usually included in tutoring material at the undergraduate level. We, the authors, have developed teaching material designed for educating undergraduates in CG. This paper describes teaching materials that support the study of NPR, or "non-photorealistic processing", a painting-style image processing technique used in CG education. Our goal is to make a tutoring system for studying NPR through Java programming. First, we will introduce "Jimmy", an educational Java software program for NPR. Jimmy supports a new brush and filtering functions for painting-style images. Second, we introduce a "CG Experiment Course Syllabus" for using the proposed system, and we describe the outcomes of its exercises. Students can develop new brush, filtering, and drawing techniques for painting-style images by extending and modifying the algorithms. Through using our system we found the following results: (1) The proposed educational system was very useful for students in comprehending an algorithm by extending the existing source of the algorithm, and the students were able to comprehend various painting processing methods by developing new image filters. (2) The proposed educational system spurred an increase in the number of students interested in non-photorealistic image generation techniques.

Article An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance
Jiqiang Song, Feng Su, Chiew-Lan Tai, Shijie Cai.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 24, No. 8, pp. 1048--1060, August, 2002. [BibTeX]

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