Non-Photorealistic Computer Graphics Library

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Found 198 item(s) of type "Article".
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Article A Survey of Stroke-Based Rendering
Aaron Hertzmann.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 70--81, July/August, 2003. [BibTeX]

Article A Top Down Method for Interactive Drawing
M. Slater.
Computer Graphics Forum, Vol. 7, No. 4, pp. 323--329, 1988. [BibTeX]

Article A Unified Scheme for Adaptive Stroke-based Rendering

Author(s): Hyung Woo Kang, Charles K. Chui, Uday K. Chakraborty.
Article: The Visual Computer: International Journal of Computer Graphics, Vol. 22, No. 9, pp. 814--824, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This paper presents a comprehensive scheme for automatically generating a broad class of artistic illustrations from photographs. Using strokes as the major building blocks, our system optimizes the stroke attributes subject to the desired rendering style. The stroke attributes are computed adaptively to enable importance-based control of the abstraction level at each pixel. We propose a novel outline detection and refinement paradigm called 'edge painting' to construct an outline map, and from which to derive the pixel-wise importance. We also introduce an 'adaptive bilateral filter' to adaptively guide the curved stroke directions based on the importance map. Given the outline, importance, and direction maps, the system creates the illustration via selecting the representative colors, setting the style parameters, and optimizing the stroke attributes based on simulated annealing. The experimental results show that our scheme facilitates automatic production of artistic illustrations in a wide range of rendering styles.

Article A Viscous Paint Model for Interactive Applications
William Baxter, Yuanxin Liu, Ming C. Lin.
The Computer Animation and Social Agents Conference (CASA), Vol. 15, No. 3-4, pp. 433--441, July, 2004. [BibTeX]

Article A viscous paint model for interactive applications
William Baxter, Yuanxin Liu, Ming C. Lin.
Computer Animation and Virtual Worlds, Vol. 15, No. 3-4, pp. 433--441, July, 2004. [BibTeX]

Article Advanced Design for a Realistic Virtual Brush
Songhua Xu, Francis Lau, Feng Tang, Yunhe Pan.
Computer Graphics Forum, Vol. 22, No. 3, pp. 533--542, September, 2003. [BibTeX]

Article Algorithmic Painter: a NPR method to generate various styles of painting
Atsushi Kasao, Kazunori Miyata.
The Visual Computer, Vol. 22, No. 1, pp. 14--27, January, 2006. [BibTeX]

Article Algorithms for Brush Movement
Kenneth Paul Fishkin, Brian A. Barsky.
The Visual Computer, Vol. 1, No. 4, pp. 221--230, December, 1985. [BibTeX]

Article An Educational Non-Photorealistic Rendering System Using 2D Images by Java Programming
Kunio Kondo, Tomoyuki Nishita, Hisashi Sato, Koichi Matsuda.
Journal for Geometry and Graphics, Vol. 11, No. 2, pp. 237--247, 2007. [BibTeX]

Article An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance
Jiqiang Song, Feng Su, Chiew-Lan Tai, Shijie Cai.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 24, No. 8, pp. 1048--1060, August, 2002. [BibTeX]

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