Non-Photorealistic Computer Graphics Library

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Found 198 item(s) of type "Article".
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Article A Survey of Stroke-Based Rendering
Aaron Hertzmann.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 70--81, July/August, 2003. [BibTeX]

Article A Top Down Method for Interactive Drawing
M. Slater.
Computer Graphics Forum, Vol. 7, No. 4, pp. 323--329, 1988. [BibTeX]

Article A Unified Scheme for Adaptive Stroke-based Rendering
Hyung Woo Kang, Charles K. Chui, Uday K. Chakraborty.
The Visual Computer: International Journal of Computer Graphics, Vol. 22, No. 9, pp. 814--824, 2006. [BibTeX]

Article A Viscous Paint Model for Interactive Applications
William Baxter, Yuanxin Liu, Ming C. Lin.
The Computer Animation and Social Agents Conference (CASA), Vol. 15, No. 3-4, pp. 433--441, July, 2004. [BibTeX]

Article A viscous paint model for interactive applications
William Baxter, Yuanxin Liu, Ming C. Lin.
Computer Animation and Virtual Worlds, Vol. 15, No. 3-4, pp. 433--441, July, 2004. [BibTeX]

Article Advanced Design for a Realistic Virtual Brush
Songhua Xu, Francis Lau, Feng Tang, Yunhe Pan.
Computer Graphics Forum, Vol. 22, No. 3, pp. 533--542, September, 2003. [BibTeX]

Article Algorithmic Painter: a NPR method to generate various styles of painting

Author(s): Atsushi Kasao, Kazunori Miyata.
Article: The Visual Computer, Vol. 22, No. 1, pp. 14--27, January, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This paper proposes Algorithmic Painter, an algorithm that can produce various styles of painting from source photos. Algorithmic Painter is created by enhancing Synergistic Image Creator, a painterly rendering method, so that it is highly expressive but still preserves the essential characteristics of the source photo. To achieve this, our method extracts three types of image segments automatically from a source photo by a newly proposed classification method: edge areas, homogeneous areas, and highly contrastive areas. Next, each obtained image segment is converted into a brushstroke. Finally, the target picture is rendered by assigning a color to each pixel. Furthermore, this method can control the curvy shapes of brushstrokes, so that the obtained image can incorporate not only various artistic touches but also natural touches. As an example, the paper describes the composition technique for three considerably different painting styles.

Article Algorithms for Brush Movement
Kenneth Paul Fishkin, Brian A. Barsky.
The Visual Computer, Vol. 1, No. 4, pp. 221--230, December, 1985. [BibTeX]

Article An Educational Non-Photorealistic Rendering System Using 2D Images by Java Programming
Kunio Kondo, Tomoyuki Nishita, Hisashi Sato, Koichi Matsuda.
Journal for Geometry and Graphics, Vol. 11, No. 2, pp. 237--247, 2007. [BibTeX]

Article An Object-Oriented Progressive-Simplification-Based Vectorization System for Engineering Drawings: Model, Algorithm, and Performance
Jiqiang Song, Feng Su, Chiew-Lan Tai, Shijie Cai.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 24, No. 8, pp. 1048--1060, August, 2002. [BibTeX]

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