A Framework for Non-Realistic Projections
Jonathan Levene.
Massachusetts Institute of Technology, May, 
1998.  [BibTeX]
 A shader based approach to painterly rendering
Kaushik Pal.
Texas A&M University, 
2004.  [BibTeX]
 Apparent ridges for line drawing
Tilke Judd.
Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 
2007.  [BibTeX]
 Applying Color Science to Computer Graphics
Kenneth Paul Fishkin.
Berkeley Computer Graphics Laboratory, University of California, 
1982.  [BibTeX]
 Artisic Vision: Automatic Digital Painting Using Computer Vision Algorithms
Bruce Gooch.
University of Utah, May, 
2001.  [BibTeX]
 Artistic Rendering with Graphics Shaders
Lukas Lang.
Eastern Michigan University, Department of Computer Science, April, 
2010.  [BibTeX]
 Automatic Rendering of 3D Animal Models in Chinese Painting Style
Jun-Wei Yeh.
National Taiwan University, 
2002.  [BibTeX]
 Computational expressionism : a study of drawing with computation
Joanna Maria Berzowska.
Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February, 
1999.  [BibTeX]
 Expressive Painterly Rendering Through Image Processing
Jason Douglas Waltman.
School of Computing,  University of Utah, May, 
2004.  [BibTeX]
 Image Segmentation for Stylized Non-Photorealistic Rendering and Animation
Author(s): Alexander Kolliopoulos.
Master Thesis: University of Toronto, April, 
2005. 
[BibTeX] 

Abstract: 
This thesis approaches the problem of non-photorealistic rendering by identifying segments in the image plane and filling them using algorithms to render in artistic styles. Using segments as a 2D primitive for non-photorealistic styles is a natural extension of techniques artists often implicitly employ for purposes such as abstraction of unnecessary detail. The problem of segmenting an arbitrary 3D scene in a 2D view using geometric scene information is presented, and a solution based on spectral clustering is proposed. With an acceleration technique, segmentation can be performed in near real-time for interactive, artistic environments. This approach is automatic beyond the setting of segmentation parameters by a user, and it can be extended to temporally coherent non-photorealistic animation by segmenting adjacent frames together. A number of artistic rendering styles are applied within this segmentation framework to demonstrate the effects that such a system makes possible.