A Non-Photorealistic Lighting Model For Automatic Technical Illustration
Amy A. Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen.
SIGGRAPH 98, pp. 447--452, July,
1998. [BibTeX]
Computer generated Celtic design
Matthew Kaplan, Elaine Cohen.
13th Eurographics workshop on Rendering, Non-photorealistic rendering, pp. 9--19,
2003. [BibTeX]
Interactive Artistic Rendering
Author(s): Matthew Kaplan, Bruce Gooch, Elaine Cohen.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 67--74, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
We present an algorithm for rendering subdivision surface models
of complex scenes in a variety of artistic styles using an interactively
editable particle system. The algorithm is suitable for modeling
artistic techniques explicitly by the user, or automatically by
the system. Our approach can simulate a large number of artistic
effects due to the fact that almost any type of mark made on paper
or canvas can be imitated. Any of our artistic effects is customizable
by the user through a particle editing interface. The algorithm
maintains complete frame-to-frame coherence, a characteristic required
for good animation, and runs at interactive rates on current
computer graphics workstations.
Pattern Oriented Remeshing for Celtic Design
Matthew Kaplan, Emil Praun, Elaine Cohen.
12th Pacific Conference on Computer Graphics and Applications (PG'04), Seoul, Korea,
2004. [BibTeX]